Commit History

Автор SHA1 Съобщение Дата
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description преди 1 година
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). преди 1 година
  Emagi 1e2d5f98cf - Completed Fix #279 преди 1 година
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client преди 2 години
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null преди 2 години
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown преди 2 години
  Emagi 13b1837623 Fix #384 group encounter mob loot преди 2 години
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix преди 2 години
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy преди 2 години
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) преди 2 години
  Image 1bf4e4fdd7 fix coordinate bugs преди 2 години
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily преди 2 години
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels преди 2 години
  Image ed62ee50a1 Update Spawn.cpp преди 2 години
  Image 744ffb46d0 ghost map stability venture 3 преди 2 години
  Image fcc409dacc ghost map day #2 -- the reckoning? преди 2 години
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash преди 2 години
  Image b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns преди 2 години
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat преди 2 години
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes преди 2 години
  Image d3fb28e579 Objects no longer have their altitude fixed so they can be put anywhere versus forced to ground преди 2 години
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) преди 2 години
  Image b93cabc72e Lacertae Update #4 преди 2 години
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be преди 2 години
  Image 34569f0592 Lacertae Update #1 преди 2 години
  Image 1962e7e061 Procyon Updates #4 преди 2 години
  Image ecdcdfd123 Procyon Update преди 3 години
  Image 1af9491eb4 Cygni Updates преди 3 години
  Image 22930a7daa heading in lua movement loop add преди 3 години
  Image 0914885ab8 Waypoint update gap resolved with movement преди 3 години