devn00b
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0ef32131c6
Fixed Inspect window stats Mitigation, and Avoidance %
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2 years ago |
root
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efcf967100
Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ).
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2 years ago |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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2 years ago |
devn00b
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d7caa38cd3
Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected.
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2 years ago |
devn00b
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9d9a5ec294
Fixes to messages to client from gate/bind. Messages are now private and match live..mostly.
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2 years ago |
devn00b
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c8d771f481
Added Popup Messages to RepairItems and RepairAllItems. Clearing 2 TODO's.
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2 years ago |
devn00b
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c5be89724e
Code cleanup on new gate function.
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2 years ago |
Devn00b
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51c07aa42b
Added message for when gate fails without a bind point set.
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2 years ago |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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2 years ago |
Devn00b
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352024d59a
Fix for incorrect mail received message. Fixes issue #435
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2 years ago |
devn00b
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5672520310
Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat
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2 years ago |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 years ago |
Emagi
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6f9730c3fa
removing loose quest pointer for queue step updates
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2 years ago |
Emagi
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4271ea987c
Fix #434 in relation to quest rewards causing crashes
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2 years ago |
Devn00b
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54a61e0c39
Should fix issue 407, 408, 409
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2 years ago |
Gitea
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0335c9768d
Fixed HandleTellClient. Fixing 'You tell you' bug
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2 years ago |
Image
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dd874435aa
remove previous client from the mapping when replacing its current usable player (linkdead/rejoining)
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3 years ago |
Image
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aefa1db989
signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version
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3 years ago |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 years ago |
Image
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4e9dedd5e2
Fix appearance items attuning / equipping
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3 years ago |
Image
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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3 years ago |
Image
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fcc409dacc
ghost map day #2 -- the reckoning?
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3 years ago |
Image
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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3 years ago |
Image
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3bf1b2554a
House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash
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3 years ago |
Image
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
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3 years ago |
Image
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3f3c3f3266
Crash fix on bad quest design
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3 years ago |
Image
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c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
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3 years ago |
Image
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a4495ced4a
operand fix
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3 years ago |
Image
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 years ago |
Image
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34569f0592
Lacertae Update #1
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3 years ago |