Commit History

作者 SHA1 備註 提交日期
  devn00b 0ef32131c6 Fixed Inspect window stats Mitigation, and Avoidance % 2 年之前
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 2 年之前
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 2 年之前
  devn00b d7caa38cd3 Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected. 2 年之前
  devn00b 9d9a5ec294 Fixes to messages to client from gate/bind. Messages are now private and match live..mostly. 2 年之前
  devn00b c8d771f481 Added Popup Messages to RepairItems and RepairAllItems. Clearing 2 TODO's. 2 年之前
  devn00b c5be89724e Code cleanup on new gate function. 2 年之前
  Devn00b 51c07aa42b Added message for when gate fails without a bind point set. 2 年之前
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 年之前
  Devn00b 352024d59a Fix for incorrect mail received message. Fixes issue #435 2 年之前
  devn00b 5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat 2 年之前
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 年之前
  Emagi 6f9730c3fa removing loose quest pointer for queue step updates 2 年之前
  Emagi 4271ea987c Fix #434 in relation to quest rewards causing crashes 2 年之前
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 2 年之前
  Gitea 0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug 2 年之前
  Image dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) 3 年之前
  Image aefa1db989 signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version 3 年之前
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 年之前
  Image 4e9dedd5e2 Fix appearance items attuning / equipping 3 年之前
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 3 年之前
  Image fcc409dacc ghost map day #2 -- the reckoning? 3 年之前
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash 3 年之前
  Image 3bf1b2554a House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash 3 年之前
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 3 年之前
  Image 3f3c3f3266 Crash fix on bad quest design 3 年之前
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be 3 年之前
  Image a4495ced4a operand fix 3 年之前
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 3 年之前
  Image 34569f0592 Lacertae Update #1 3 年之前