Commit History

Author SHA1 Message Date
  Image 2706ac7627 stop mobs from converging on 0,0,0 4 years ago
  Image 456288be16 Oakmyst, Ruins, Caves navpaths 4 years ago
  Image de67416825 Exe Update 4 years ago
  Image b173cb5b66 spawn updates should only be sent if they are within the send spawn distance, not below the removal distance.. 4 years ago
  Image 0c789092dd still seeing issues, thus vis/info will be their own individual update, not going to even try to put info/vis in bulk right now 4 years ago
  Image 19258206c2 Remove count restrictions / size, just one big bulk packet unless there is an info/visual 4 years ago
  Image 89388a49dc Bulk packets need more position updates (seeing too much slow to update) 4 years ago
  Image 9653f9934d Re-push the correct latest update (the info/vis restriction wasn't put in on the if statement) 4 years ago
  Image 0a7cd08342 Revert "Exe Update" 4 years ago
  Image 37db47b89a Revert "restricting bulk updates per limitations possibly imposed by client" 4 years ago
  Image 4dfa677d06 Exe Update 4 years ago
  Image 4f93d986be restricting bulk updates per limitations possibly imposed by client 4 years ago
  Image 6918859a4b Exe Update 4 years ago
  Image 39a0cbee19 Spoke too soon have to bring the bulk packets capped back into play.. 4 years ago
  Image 5e9b01ce8d Exe Update 4 years ago
  Image 65b9bf8c21 Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40) 4 years ago
  Image 47096debb3 Exe Update 4 years ago
  Image 59dc1e49d4 RemveSpawn changes 4 years ago
  Image f2c72f60b1 Default Entity SetSpeed via LUA fix 4 years ago
  Image 110abd46dd Freeport Sunken/Graveyard/Sprawl/Ruins navs added 4 years ago
  Image f352c32bee Thieves Way, Serpent Sewer, Edgewater Drains nav maps 4 years ago
  Image afa4a8aa3b Create qey_adv04_bog.nav 4 years ago
  Image 023d94cebc Exe Update 4 years ago
  Image 8b73f53ddd Removing bulk position update restrictions 4 years ago
  Image 57b6811413 fix for runback speed and movement loop speed 4 years ago
  Image 479c121e71 Exe Update 4 years ago
  Image 8a6302f7ce fix for movement loop mobs staying stationary (need a default base speed for entities) 4 years ago
  Image 1beb1213c0 Exe Update 4 years ago
  Image e7acea817d Update EQStream.cpp 4 years ago
  Image 69cdfe945f Fixed breaking /speed command 4 years ago