LethalEncounter
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8bc4bbbbaa
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
LethalEncounter
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74bd3c5a52
Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit
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4 years ago |
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fd26b3b71d
Crash fix for DoF/classic clients when a player enters zone
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4 years ago |
LethalEncounter
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51bf3ab479
Opcodes now set in spawn serialize
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4 years ago |
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4aa599e3ae
Case insensitive search as default, some additional checks to avoid a problem
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4 years ago |
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c34cf38c7d
Added /findspawn searchstring/regex
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4 years ago |
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745185ecde
Fixed emote visual state ids for classic/DoF client
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4 years ago |
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5644ed5574
Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge
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4 years ago |
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b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
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4 years ago |
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2bc1ed4fc7
Update zoneserver.cpp
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4 years ago |
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452ce7f157
add holiday_flag to spawn and transporters table
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4 years ago |
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905cc8b0ba
Flight path support for transport maps issue #143
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4 years ago |
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8c7da8e039
Support for expansion_flag, min and max client version for transporters table (zone and generic transport type)
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4 years ago |
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313b060328
Additional housing features (UI items panel)
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4 years ago |
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c53c1ac128
make sure zonesky_file has a default value of an empty string
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4 years ago |
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49db262b59
Support for custom sky (added old luclin moon back)
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4 years ago |
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b3534cc556
command changes
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4 years ago |
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4d83bb766f
Prototype placement of objects/items in homes
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4 years ago |
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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4 years ago |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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4 years ago |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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4 years ago |
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a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
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4 years ago |
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234ac02d0e
Update zoneserver.cpp
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4 years ago |
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c79989f68b
CPU fixes
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4 years ago |
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4330ef93f6
Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs
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4 years ago |
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9aedae89f1
added check for loot drops table being empty
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4 years ago |
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56f4d39864
Speed/CPU improvements
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4 years ago |
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423163d30c
Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes"
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4 years ago |
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cb352a6632
Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes
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4 years ago |
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cbcac95674
Added Spawn Proximity code
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4 years ago |