Commit History

Author SHA1 Message Date
  LethalEncounter 8bc4bbbbaa Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 4 years ago
  LethalEncounter 74bd3c5a52 Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit 4 years ago
  Image fd26b3b71d Crash fix for DoF/classic clients when a player enters zone 4 years ago
  LethalEncounter 51bf3ab479 Opcodes now set in spawn serialize 4 years ago
  Image 4aa599e3ae Case insensitive search as default, some additional checks to avoid a problem 4 years ago
  Image c34cf38c7d Added /findspawn searchstring/regex 4 years ago
  Image 745185ecde Fixed emote visual state ids for classic/DoF client 4 years ago
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge 4 years ago
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) 4 years ago
  Image 2bc1ed4fc7 Update zoneserver.cpp 4 years ago
  Image 452ce7f157 add holiday_flag to spawn and transporters table 4 years ago
  Image 905cc8b0ba Flight path support for transport maps issue #143 4 years ago
  Image 8c7da8e039 Support for expansion_flag, min and max client version for transporters table (zone and generic transport type) 4 years ago
  Image 313b060328 Additional housing features (UI items panel) 4 years ago
  Image c53c1ac128 make sure zonesky_file has a default value of an empty string 4 years ago
  Image 49db262b59 Support for custom sky (added old luclin moon back) 4 years ago
  Image b3534cc556 command changes 4 years ago
  Image 4d83bb766f Prototype placement of objects/items in homes 4 years ago
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 4 years ago
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually 4 years ago
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 years ago
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 years ago
  Image 234ac02d0e Update zoneserver.cpp 4 years ago
  Image c79989f68b CPU fixes 4 years ago
  Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 years ago
  Image 9aedae89f1 added check for loot drops table being empty 4 years ago
  Image 56f4d39864 Speed/CPU improvements 4 years ago
  Image 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 years ago
  Image cb352a6632 Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes 4 years ago
  Image cbcac95674 Added Spawn Proximity code 4 years ago