Commit History

Author SHA1 Message Date
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 2 years ago
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr 2 years ago
  devn00b 6bc397ec60 Fixed missing return on EQ2Emu_lua_HasCoin. 2 years ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 years ago
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 years ago
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 2 years ago
  devn00b d7caa38cd3 Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected. 2 years ago
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 years ago
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 years ago
  devn00b 5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat 2 years ago
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 years ago
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. 2 years ago
  Devn00b 5a8eaf5ae7 Fix lua returns. 2 years ago
  Devn00b 5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue #411 2 years ago
  Devn00b 45548fcab6 Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage 2 years ago
  Devn00b c2d06a44fa Added ClearRunback() lua command. Stops npc from returning to spawn point. 2 years ago
  Devn00b 40bb14e1e9 Corrected client message indicating number of items given with summonitem 2 years ago
  Devn00b 56ee07982c Correct stacksize to int16 matching items.h item_stack_size 2 years ago
  Devn00b 473f63a085 Lua summonitem now takes a # of items in stack to summon. SummonItem(Spawn,2985,1,0,5) will summon 5, of the selected item. 2 years ago
  Devn00b bf50951a25 Added single player XYZH Evac support 2 years ago
  Devn00b a86ccc1828 Add XYZH support to evac 2 years ago
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 years ago
  Image 744ffb46d0 ghost map stability venture 3 3 years ago
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash 3 years ago
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup 3 years ago
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 3 years ago
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be 3 years ago
  Image 34569f0592 Lacertae Update #1 3 years ago
  Image f169cb6d6e Procyon Updates #3 3 years ago
  Image ecdcdfd123 Procyon Update 3 years ago