Emagi
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6fbc15029d
- Fixed Cure not working if there was no levels table on the detrimental spell
|
2 anos atrás |
Emagi
|
682e023635
Complete Fix #418 item flags
|
2 anos atrás |
Devn00b
|
e6f15f0f13
Started implementation on PVP faction checks (IE Qeynos Players cannot inspect Freport Players currently). Implemented Alignment check based on Bind Location.
|
2 anos atrás |
Emagi
|
c94a043cdc
Work on Issue #418 for item flags (update #2)
|
2 anos atrás |
Emagi
|
c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
|
2 anos atrás |
devn00b
|
0ef32131c6
Fixed Inspect window stats Mitigation, and Avoidance %
|
2 anos atrás |
root
|
efcf967100
Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ).
|
2 anos atrás |
Emagi
|
2f541603fd
Fix #391 - no crash on eq2world shutdown
|
2 anos atrás |
devn00b
|
d7caa38cd3
Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected.
|
2 anos atrás |
devn00b
|
9d9a5ec294
Fixes to messages to client from gate/bind. Messages are now private and match live..mostly.
|
2 anos atrás |
devn00b
|
c8d771f481
Added Popup Messages to RepairItems and RepairAllItems. Clearing 2 TODO's.
|
2 anos atrás |
devn00b
|
c5be89724e
Code cleanup on new gate function.
|
2 anos atrás |
Devn00b
|
51c07aa42b
Added message for when gate fails without a bind point set.
|
2 anos atrás |
Devn00b
|
6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
|
2 anos atrás |
Devn00b
|
352024d59a
Fix for incorrect mail received message. Fixes issue #435
|
2 anos atrás |
devn00b
|
5672520310
Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat
|
2 anos atrás |
devn00b
|
f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
|
2 anos atrás |
Emagi
|
6f9730c3fa
removing loose quest pointer for queue step updates
|
2 anos atrás |
Emagi
|
4271ea987c
Fix #434 in relation to quest rewards causing crashes
|
2 anos atrás |
Devn00b
|
54a61e0c39
Should fix issue 407, 408, 409
|
2 anos atrás |
Gitea
|
0335c9768d
Fixed HandleTellClient. Fixing 'You tell you' bug
|
2 anos atrás |
Image
|
dd874435aa
remove previous client from the mapping when replacing its current usable player (linkdead/rejoining)
|
3 anos atrás |
Image
|
aefa1db989
signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version
|
3 anos atrás |
Image
|
77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
|
3 anos atrás |
Image
|
4e9dedd5e2
Fix appearance items attuning / equipping
|
3 anos atrás |
Image
|
5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
|
3 anos atrás |
Image
|
fcc409dacc
ghost map day #2 -- the reckoning?
|
3 anos atrás |
Image
|
502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
|
3 anos atrás |
Image
|
3bf1b2554a
House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash
|
3 anos atrás |
Image
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
|
3 anos atrás |