Commit History

Author SHA1 Message Date
  Emagi 1e2d5f98cf - Completed Fix #279 2 years ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 years ago
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) 2 years ago
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 years ago
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 2 years ago
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 years ago
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 years ago
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 years ago
  Devn00b f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
  Devn00b f599ed8603 This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set. 2 years ago
  Devn00b 7455c6ea99 Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease. 2 years ago
  Devn00b 23f4e988fc Whoops a rouge paste of code was in there! 2 years ago
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. 2 years ago
  Devn00b de5b160336 Fix V1 for issue 398 2 years ago
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 years ago
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 years ago
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 3 years ago
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 years ago
  Image 744ffb46d0 ghost map stability venture 3 3 years ago
  Image fcc409dacc ghost map day #2 -- the reckoning? 3 years ago
  Image 26082b8264 fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol) 3 years ago
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash 3 years ago
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes 3 years ago
  Image 9cc3901fe6 crash fix on DeleteSpawns need to assure removal from spawn_list 3 years ago
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 3 years ago
  Image cf22a54df7 Fix SpawnScriptTimer handling 3 years ago
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup 3 years ago
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 3 years ago
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) 3 years ago
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 3 years ago