Emagi
|
1e2d5f98cf
- Completed Fix #279
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
c94a043cdc
Work on Issue #418 for item flags (update #2)
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
2f541603fd
Fix #391 - no crash on eq2world shutdown
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
13b1837623
Fix #384 group encounter mob loot
|
%!s(int64=2) %!d(string=hai) anos |
Devn00b
|
6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
|
%!s(int64=2) %!d(string=hai) anos |
devn00b
|
f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
|
%!s(int64=2) %!d(string=hai) anos |
Devn00b
|
f52e5f59db
Further expanded spawn_location_placement stat overrides
|
%!s(int64=2) %!d(string=hai) anos |
Devn00b
|
f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
|
%!s(int64=2) %!d(string=hai) anos |
Devn00b
|
7455c6ea99
Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease.
|
%!s(int64=2) %!d(string=hai) anos |
Devn00b
|
23f4e988fc
Whoops a rouge paste of code was in there!
|
%!s(int64=2) %!d(string=hai) anos |
Devn00b
|
f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
|
%!s(int64=2) %!d(string=hai) anos |
Devn00b
|
de5b160336
Fix V1 for issue 398
|
%!s(int64=2) %!d(string=hai) anos |
Image
|
1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
744ffb46d0
ghost map stability venture 3
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
fcc409dacc
ghost map day #2 -- the reckoning?
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
26082b8264
fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol)
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
9cc3901fe6
crash fix on DeleteSpawns need to assure removal from spawn_list
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
cf22a54df7
Fix SpawnScriptTimer handling
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
386e89215a
LUA StopTimer(Spawn, "function_name") added, LUA function cleanup
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
|
%!s(int64=3) %!d(string=hai) anos |