Commit History

Autor SHA1 Mensaxe Data
  Emagi 1e2d5f98cf - Completed Fix #279 %!s(int64=2) %!d(string=hai) anos
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client %!s(int64=2) %!d(string=hai) anos
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) %!s(int64=2) %!d(string=hai) anos
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null %!s(int64=2) %!d(string=hai) anos
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown %!s(int64=2) %!d(string=hai) anos
  Emagi 13b1837623 Fix #384 group encounter mob loot %!s(int64=2) %!d(string=hai) anos
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. %!s(int64=2) %!d(string=hai) anos
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. %!s(int64=2) %!d(string=hai) anos
  Devn00b f52e5f59db Further expanded spawn_location_placement stat overrides %!s(int64=2) %!d(string=hai) anos
  Devn00b f599ed8603 This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set. %!s(int64=2) %!d(string=hai) anos
  Devn00b 7455c6ea99 Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease. %!s(int64=2) %!d(string=hai) anos
  Devn00b 23f4e988fc Whoops a rouge paste of code was in there! %!s(int64=2) %!d(string=hai) anos
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. %!s(int64=2) %!d(string=hai) anos
  Devn00b de5b160336 Fix V1 for issue 398 %!s(int64=2) %!d(string=hai) anos
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix %!s(int64=3) %!d(string=hai) anos
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy %!s(int64=3) %!d(string=hai) anos
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) %!s(int64=3) %!d(string=hai) anos
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=3) %!d(string=hai) anos
  Image 744ffb46d0 ghost map stability venture 3 %!s(int64=3) %!d(string=hai) anos
  Image fcc409dacc ghost map day #2 -- the reckoning? %!s(int64=3) %!d(string=hai) anos
  Image 26082b8264 fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol) %!s(int64=3) %!d(string=hai) anos
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash %!s(int64=3) %!d(string=hai) anos
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes %!s(int64=3) %!d(string=hai) anos
  Image 9cc3901fe6 crash fix on DeleteSpawns need to assure removal from spawn_list %!s(int64=3) %!d(string=hai) anos
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects %!s(int64=3) %!d(string=hai) anos
  Image cf22a54df7 Fix SpawnScriptTimer handling %!s(int64=3) %!d(string=hai) anos
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup %!s(int64=3) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=3) %!d(string=hai) anos
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) %!s(int64=3) %!d(string=hai) anos
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options %!s(int64=3) %!d(string=hai) anos