Commit History

Author SHA1 Message Date
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 3 years ago
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually 3 years ago
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 3 years ago
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 3 years ago
  Image cbcac95674 Added Spawn Proximity code 4 years ago
  Image 8d06858971 Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts 4 years ago
  Image ee3b099c53 Struct updates/fixes 4 years ago
  Image 6f5d3e2244 Fix for visual/info updates not transmitting correctly (eg. hp/race change/etc) 4 years ago
  Image 65b9bf8c21 Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40) 4 years ago
  Image 59dc1e49d4 RemveSpawn changes 4 years ago
  Image 6ae65e339a stabilize ghost_map 4 years ago
  Image a20186d45e aggro LUA function now called on initial engagement of NPC 4 years ago
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
  Image 1dfbf01cf4 Fix crash on login to zone 4 years ago
  Image 6a06b51c5d SHA512 Implementation **Must reset password on worldservers and accounts** 4 years ago
  Image 4c33e979a0 Additional deadlocks fixed in ProcessMovement 4 years ago
  Image 2ea621db1b sub commands /loot list [add/remove/clearall] 4 years ago
  Image 285a8aa591 additional deadlock changes 4 years ago
  Image bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 4 years ago
  Image 45d58b4766 Updates 4 years ago
  Image 548007ea96 Base 4 years ago