Devn00b
|
22599e4a2e
Update World EXE.
|
11 months ago |
Emagi
|
480c61f7e5
Avoid reuse of Query constructor for runquery or else it will crash
|
1 year ago |
Emagi
|
8af42886a0
inherit orig cast time
|
1 year ago |
Emagi
|
8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
|
1 year ago |
devn00b
|
d8c6d8e6c9
Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true)
|
1 year ago |
devn00b
|
53520b70d5
Fix for compile error on newer linux installs
|
1 year ago |
Emagi
|
d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
|
1 year ago |
Emagi
|
f6354ca3ef
checking tier is redundant and won't help here, will break things more
|
1 year ago |
Emagi
|
e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
|
1 year ago |
Emagi
|
d123ce8904
Hot fix to address spell resisting and can no longer recast
|
1 year ago |
Emagi
|
2dc28cb438
restore setting the cast speed
|
1 year ago |
Emagi
|
3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
|
1 year ago |
Devn00b
|
20795c5a6b
SQL for sign marking implemention
|
1 year ago |
Devn00b
|
1ea4536d05
First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking.
|
1 year ago |
Emagi
|
7324c9a462
- Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color.
|
1 year ago |
Emagi
|
14a74a1f45
- Fix #542 - DoF will now properly roll/pitch spawns/objects as expected
|
1 year ago |
Emagi
|
0536363511
remove spells copy
|
1 year ago |
Devn00b
|
71e0c8661b
Updated windows EXE
|
1 year ago |
Devn00b
|
0f5ef8615b
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
|
1 year ago |
Devn00b
|
f38b6fb788
Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua
|
1 year ago |
Emagi
|
ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
|
1 year ago |
Emagi
|
523e98c2c5
- Fix #533 - Group support for DoF, fixed /acceptinvite and group member display
|
1 year ago |
Emagi
|
a793c71f51
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
|
1 year ago |
Emagi
|
955f90a55d
- SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based
|
1 year ago |
devn00b
|
be4cc5e576
Windows World EXE Update
|
1 year ago |
Emagi
|
4d4873d674
- Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully.
|
1 year ago |
Emagi
|
5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
|
1 year ago |
Emagi
|
dcf5bf4bdc
Fix crash when attempting to equip something with no slot assignment, incorrectly defined item in the database. Also HasQuest LuaFunction has been updated to avoid incorrectly accessing player_quests without locking
|
1 year ago |
Emagi
|
0d876665aa
Even more player_quests null fixes to avoid crashes
|
1 year ago |
Emagi
|
0c159c153b
additional housing packet fix
|
1 year ago |