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9a78416ac6
CustomSpell additions SetSpellDisplayEffect(idx, field, value) and GetSpellDisplayEffect((idx, field) added
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4 years ago |
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e7d3c49319
GetSpellDataIndex added third argument to grab first/second field
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4 years ago |
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c9b3d3aa1d
SetSpellDataIndex and GetSpellDataIndex added to work with custom spell functionality
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4 years ago |
LethalEncounter
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81bd804af2
Fixed bug that caused the server to not be compilable on Linux
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4 years ago |
LethalEncounter
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3ea7ffebb6
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
LethalEncounter
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ebddaba763
Tutorial instructions for the Far Journey zone
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4 years ago |
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900a32b259
LUA additions
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4 years ago |
Patrick Boyd
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6785c8d2d5
Add more LUA debug functions
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4 years ago |
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0701fb21a9
restore OfferQuest changes accidentally removed..
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4 years ago |
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897df23280
Fixed async query, added new reason string to remove spell function in LUA
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4 years ago |
Patrick Boyd
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2a3baec376
Add debug prints to OfferQuest + fix bug in Jacques spawn script
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4 years ago |
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81aa1f23e3
LUA SpawnSet and SpellHeal updates
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4 years ago |
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7ae7d637a3
Protection to group members and also heroic opportunities (avoid crashes)
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4 years ago |
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0d17a539ba
Update LuaFunctions.cpp
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4 years ago |
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c2ed1715e8
Fix WS_PerformCameraShakeMsg
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4 years ago |
image
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f0699d2501
Support for SendMessage to send any Channel ID by number versus colors 'red' and 'yellow' hardcoded
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4 years ago |
LethalEncounter
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74bd3c5a52
Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit
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4 years ago |
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5644ed5574
Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge
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4 years ago |
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b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
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4 years ago |
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452ce7f157
add holiday_flag to spawn and transporters table
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4 years ago |
Image
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331a1a2b4c
LUA Function AddItem(Spawn, ItemID, Quantity) for players
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4 years ago |
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6ec8db5b73
LUA RemoveItem now allows quantity
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4 years ago |
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905cc8b0ba
Flight path support for transport maps issue #143
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4 years ago |
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fcd92434da
Address Issue #142
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4 years ago |
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5b3558dcd6
don't restrict GiveLoot to only NPC/Player for arg 1
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4 years ago |
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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4 years ago |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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4 years ago |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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4 years ago |
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a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
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4 years ago |
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07c14f1d92
Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions
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4 years ago |