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f20c48285c
navigation path crash prevention in map find
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4 years ago |
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4330ef93f6
Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs
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4 years ago |
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a79b48aeb4
Restored mob movement command mutex to avoid crashes
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4 years ago |
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56f4d39864
Speed/CPU improvements
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4 years ago |
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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 years ago |
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c6904b02ff
Linux compile fixes
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4 years ago |
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1b7baa6dc6
Update mob_movement_manager.cpp
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4 years ago |
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 years ago |
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62c2053c76
Support for faster than normal runspeed when set for runback
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4 years ago |
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |