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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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vor 4 Jahren |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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vor 4 Jahren |
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a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
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vor 4 Jahren |
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54088ff196
Fix for interception / redirect, that damage will not send an absorb packet, instead a special intercept packet
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vor 4 Jahren |
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07c14f1d92
Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions
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vor 4 Jahren |
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b3ffa77c42
AddWard updates in support of Issue #115
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vor 4 Jahren |
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a79b48aeb4
Restored mob movement command mutex to avoid crashes
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vor 4 Jahren |
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c0632906b6
Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you
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vor 4 Jahren |
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c4ad6568d5
Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently
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vor 4 Jahren |
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57b6811413
fix for runback speed and movement loop speed
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vor 4 Jahren |
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eb7209f1c2
Fear and combat runspeed
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vor 4 Jahren |
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4e940f6b7c
PVP Invisibility Support
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vor 4 Jahren |
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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vor 4 Jahren |
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24a1ccf3a2
EQ2Emu Base Updates
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vor 4 Jahren |
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548007ea96
Base
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vor 4 Jahren |