コミット履歴

作者 SHA1 メッセージ 日付
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 年間 前
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 年間 前
  Emagi 31e13d5c58 Fix #382 - ground mobs will swim in water instead of going to bottom surface 1 年間 前
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 年間 前
  Emagi 704122cce2 Fix #488 1 年間 前
  Emagi 575951bac5 Fix EnterRegion script to send the right region type 1 年間 前
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on 1 年間 前
  Emagi 230db3ee00 only run the script in region, oops for invul 1 年間 前
  Emagi d436454646 Grid command lists widget id now. fixed zone script location updates 1 年間 前
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 1 年間 前
  Emagi 5c900f99f4 Fix mutex hangup / watchdog when Runback is attempted through IsPauseMovementTimerActive 1 年間 前
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 年間 前
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description 1 年間 前
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 年間 前
  Emagi 1e2d5f98cf - Completed Fix #279 1 年間 前
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 1 年間 前
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 1 年間 前
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 1 年間 前
  Emagi 13b1837623 Fix #384 group encounter mob loot 1 年間 前
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 年 前
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 年 前
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 2 年 前
  Image 1bf4e4fdd7 fix coordinate bugs 2 年 前
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 年 前
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels 2 年 前
  Image ed62ee50a1 Update Spawn.cpp 2 年 前
  Image 744ffb46d0 ghost map stability venture 3 2 年 前
  Image fcc409dacc ghost map day #2 -- the reckoning? 2 年 前
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash 2 年 前
  Image b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns 2 年 前