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3332305202
Model Viewer lib/exe updates
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4 years ago |
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c1e0b5748b
Misc code updates for model viewer
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4 years ago |
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32a5e3eccd
added checks to see if a collision mesh exists on models, if not we don't put it in the map
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4 years ago |
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a9a4e66898
Exe Updates (try #2)
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4 years ago |
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8342ccc0d2
Exe Updates
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4 years ago |
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0b80b8b12a
mem leak fix / cleanup
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4 years ago |
LethalEncounter
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9554876c2f
Linux compile fix
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4 years ago |
LethalEncounter
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339071500e
added /waypoint command
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4 years ago |
LethalEncounter
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2afc04311b
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
LethalEncounter
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65109b0d5d
Glowpaths/waypoints added
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4 years ago |
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8522d64f39
Update tutorial_island02.nav
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4 years ago |
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33cfcaae31
Exe Update
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4 years ago |
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0d7e64ed3b
fix water creatures out of water
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4 years ago |
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396f0e8f2b
exe update
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4 years ago |
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dfa46589c8
shallow water will more easily detect now
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4 years ago |
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98df682add
Exe Update
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4 years ago |
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5c31dddfba
better LoS level with human least (was way too leanient before)
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4 years ago |
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40aabed5fb
Exe Update
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4 years ago |
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39cd2627d5
oops wrong offset, ground spawn only on Y
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4 years ago |
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1e157b0b6b
Removed non collision polys from maps, includes the water planes of oceans that were blocking line of sight
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4 years ago |
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5de59c57ee
Exe Update
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4 years ago |
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9a76f80546
Remove Water checks in CheckLoS, reduce InWater target pos
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4 years ago |
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4291ab1f49
Fixes to ClassWaterOcean/2
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4 years ago |
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64d42e161e
Exe Update
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4 years ago |
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31c751647b
Update tutorial_island02.EQ2Map
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4 years ago |
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e2a5f86be8
Update Spawn.cpp
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4 years ago |
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601a97dc62
model viewer exe updates
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4 years ago |
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0dae7dccb7
Model viewer changes to export region maps
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4 years ago |
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282b783249
new .EQ2Region maps in Regions directory for water maps and future region tracking
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4 years ago |
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6b70adc911
Exe Updates
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4 years ago |