Commit History

Author SHA1 Message Date
  Image 3332305202 Model Viewer lib/exe updates 4 years ago
  Image c1e0b5748b Misc code updates for model viewer 4 years ago
  Image 32a5e3eccd added checks to see if a collision mesh exists on models, if not we don't put it in the map 4 years ago
  Image a9a4e66898 Exe Updates (try #2) 4 years ago
  Image 8342ccc0d2 Exe Updates 4 years ago
  Image 0b80b8b12a mem leak fix / cleanup 4 years ago
  LethalEncounter 9554876c2f Linux compile fix 4 years ago
  LethalEncounter 339071500e added /waypoint command 4 years ago
  LethalEncounter 2afc04311b Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 4 years ago
  LethalEncounter 65109b0d5d Glowpaths/waypoints added 4 years ago
  Image 8522d64f39 Update tutorial_island02.nav 4 years ago
  Image 33cfcaae31 Exe Update 4 years ago
  Image 0d7e64ed3b fix water creatures out of water 4 years ago
  Image 396f0e8f2b exe update 4 years ago
  Image dfa46589c8 shallow water will more easily detect now 4 years ago
  Image 98df682add Exe Update 4 years ago
  Image 5c31dddfba better LoS level with human least (was way too leanient before) 4 years ago
  Image 40aabed5fb Exe Update 4 years ago
  Image 39cd2627d5 oops wrong offset, ground spawn only on Y 4 years ago
  Image 1e157b0b6b Removed non collision polys from maps, includes the water planes of oceans that were blocking line of sight 4 years ago
  Image 5de59c57ee Exe Update 4 years ago
  Image 9a76f80546 Remove Water checks in CheckLoS, reduce InWater target pos 4 years ago
  Image 4291ab1f49 Fixes to ClassWaterOcean/2 4 years ago
  Image 64d42e161e Exe Update 4 years ago
  Image 31c751647b Update tutorial_island02.EQ2Map 4 years ago
  Image e2a5f86be8 Update Spawn.cpp 4 years ago
  Image 601a97dc62 model viewer exe updates 4 years ago
  Image 0dae7dccb7 Model viewer changes to export region maps 4 years ago
  Image 282b783249 new .EQ2Region maps in Regions directory for water maps and future region tracking 4 years ago
  Image 6b70adc911 Exe Updates 4 years ago