Devn00b
|
364a7c6b45
Rewrite of WorldDatabase::DeleteCharacter to not rely on FK checks, changed most queries to use async, added all the recent character tables.
|
11 mesiacov pred |
Emagi
|
f510bd89d7
Oops didn't notice this before
|
11 mesiacov pred |
Emagi
|
34fa52efb9
Add memory leak fix back, address deleting spell in spell effects already deleted by maintained
|
11 mesiacov pred |
Emagi
|
f303fa5895
Temporarily disabling of RemoveSpell on entity despawn, mandated passive spells -- this is to avoid a crash and was here for a mem leak fix
|
11 mesiacov pred |
Emagi
|
29d50aa842
Restore access to October 2004 classic 283 release cd client
|
11 mesiacov pred |
Emagi
|
6b1831d3ec
Fix comments in rules file
|
11 mesiacov pred |
Emagi
|
40d1e47c8f
Ok classic 283 players, this is for you since you found a corner case crash
|
11 mesiacov pred |
Emagi
|
6ed24cb2e5
Added isle of refuge for skipping tutorial in DoF, set StartingZoneRuleFlag to 8, eg. update ruleset_details set rule_value=8 where rule_type='StartingZoneRuleFlag';
|
11 mesiacov pred |
Emagi
|
1ef4c8cbb1
vague windows details for eq2voicerecover
|
11 mesiacov pred |
Emagi
|
195f7bc84d
EQ2 Voice Recover RC4 key decryptor code for Independent and BOINC Project
|
11 mesiacov pred |
Emagi
|
427964b7a0
Functionality:
|
11 mesiacov pred |
Emagi
|
72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
|
11 mesiacov pred |
Emagi
|
3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
|
11 mesiacov pred |
Emagi
|
486f8affdb
temporarily removed debug logs due to compile error
|
11 mesiacov pred |
Emagi
|
479e6ede00
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
|
11 mesiacov pred |
Emagi
|
e10aedb79d
- Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index).
|
11 mesiacov pred |
Devn00b
|
b75bf5ecc1
Update Login EXE.
|
11 mesiacov pred |
Devn00b
|
22599e4a2e
Update World EXE.
|
11 mesiacov pred |
Emagi
|
480c61f7e5
Avoid reuse of Query constructor for runquery or else it will crash
|
1 rok pred |
Emagi
|
8af42886a0
inherit orig cast time
|
1 rok pred |
Emagi
|
8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
|
1 rok pred |
devn00b
|
d8c6d8e6c9
Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true)
|
1 rok pred |
devn00b
|
53520b70d5
Fix for compile error on newer linux installs
|
1 rok pred |
Emagi
|
d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
|
1 rok pred |
Emagi
|
f6354ca3ef
checking tier is redundant and won't help here, will break things more
|
1 rok pred |
Emagi
|
e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
|
1 rok pred |
Emagi
|
d123ce8904
Hot fix to address spell resisting and can no longer recast
|
1 rok pred |
Emagi
|
2dc28cb438
restore setting the cast speed
|
1 rok pred |
Emagi
|
3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
|
1 rok pred |
Devn00b
|
20795c5a6b
SQL for sign marking implemention
|
1 rok pred |