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af0ed0ea4f
sync with pubtest
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4 years ago |
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ac74760636
Spawn Updates (bulk packets) also need to lock the spawn list
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4 years ago |
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c96fb809e4
Missing spawnlist lock on sending spawns to client!
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4 years ago |
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13c7ec489f
Don't send additional spawns until client is in zone after the initial set
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4 years ago |
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194bd80a1e
Reduced position updates and spawn in timers
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4 years ago |
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e88145c3bd
Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates"
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4 years ago |
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4eefc3ed2c
Additional tweaking of zone in spawns and bulk pos/info/vis updates
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4 years ago |
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ad0436f66c
Should have been part of the previous update earlier today
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4 years ago |
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6f5d3e2244
Fix for visual/info updates not transmitting correctly (eg. hp/race change/etc)
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4 years ago |
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b7adfe1ba0
deadlock fixes
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4 years ago |
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c6904b02ff
Linux compile fixes
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4 years ago |
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b173cb5b66
spawn updates should only be sent if they are within the send spawn distance, not below the removal distance..
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4 years ago |
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65b9bf8c21
Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40)
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4 years ago |
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59dc1e49d4
RemveSpawn changes
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4 years ago |
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4274a24f10
Help fix ghost_map crashes on client
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4 years ago |
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711413b75a
Longer delay for non player populated zones (don't waste cpu)
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4 years ago |
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d50a6620ff
SpawnScript given a default script if file is available
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4 years ago |
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a20186d45e
aggro LUA function now called on initial engagement of NPC
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4 years ago |
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73f9d05759
enabled visualization and info updates to be part of bulk updates
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4 years ago |
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eb05763702
Bulk Position Updates + Y coordinate fixes + reset spawn distance back
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4 years ago |
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
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7c42966f14
Fixed erase crash when no client to erase
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4 years ago |
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1dfbf01cf4
Fix crash on login to zone
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4 years ago |
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6a06b51c5d
SHA512 Implementation **Must reset password on worldservers and accounts**
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4 years ago |
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4e940f6b7c
PVP Invisibility Support
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4 years ago |
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4c33e979a0
Additional deadlocks fixed in ProcessMovement
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4 years ago |
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2ea621db1b
sub commands /loot list [add/remove/clearall]
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4 years ago |
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0be40a6d3e
LUA Interface was incorrectly managing running scripts
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4 years ago |
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08e929ddda
reintroduced spawn_list.erase, had removed when testing deadlock issues
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4 years ago |
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847b8c6ac8
Additional zoneserver.cpp update for new RemoveSpawn code
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4 years ago |