Commit History

Autor SHA1 Mensaxe Data
  Image af0ed0ea4f sync with pubtest %!s(int64=4) %!d(string=hai) anos
  Image ac74760636 Spawn Updates (bulk packets) also need to lock the spawn list %!s(int64=4) %!d(string=hai) anos
  Image c96fb809e4 Missing spawnlist lock on sending spawns to client! %!s(int64=4) %!d(string=hai) anos
  Image 13c7ec489f Don't send additional spawns until client is in zone after the initial set %!s(int64=4) %!d(string=hai) anos
  Image 194bd80a1e Reduced position updates and spawn in timers %!s(int64=4) %!d(string=hai) anos
  Image e88145c3bd Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates" %!s(int64=4) %!d(string=hai) anos
  Image 4eefc3ed2c Additional tweaking of zone in spawns and bulk pos/info/vis updates %!s(int64=4) %!d(string=hai) anos
  Image ad0436f66c Should have been part of the previous update earlier today %!s(int64=4) %!d(string=hai) anos
  Image 6f5d3e2244 Fix for visual/info updates not transmitting correctly (eg. hp/race change/etc) %!s(int64=4) %!d(string=hai) anos
  Image b7adfe1ba0 deadlock fixes %!s(int64=4) %!d(string=hai) anos
  Image c6904b02ff Linux compile fixes %!s(int64=4) %!d(string=hai) anos
  Image b173cb5b66 spawn updates should only be sent if they are within the send spawn distance, not below the removal distance.. %!s(int64=4) %!d(string=hai) anos
  Image 65b9bf8c21 Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40) %!s(int64=4) %!d(string=hai) anos
  Image 59dc1e49d4 RemveSpawn changes %!s(int64=4) %!d(string=hai) anos
  Image 4274a24f10 Help fix ghost_map crashes on client %!s(int64=4) %!d(string=hai) anos
  Image 711413b75a Longer delay for non player populated zones (don't waste cpu) %!s(int64=4) %!d(string=hai) anos
  Image d50a6620ff SpawnScript given a default script if file is available %!s(int64=4) %!d(string=hai) anos
  Image a20186d45e aggro LUA function now called on initial engagement of NPC %!s(int64=4) %!d(string=hai) anos
  Image 73f9d05759 enabled visualization and info updates to be part of bulk updates %!s(int64=4) %!d(string=hai) anos
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back %!s(int64=4) %!d(string=hai) anos
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
  Image 7c42966f14 Fixed erase crash when no client to erase %!s(int64=4) %!d(string=hai) anos
  Image 1dfbf01cf4 Fix crash on login to zone %!s(int64=4) %!d(string=hai) anos
  Image 6a06b51c5d SHA512 Implementation **Must reset password on worldservers and accounts** %!s(int64=4) %!d(string=hai) anos
  Image 4e940f6b7c PVP Invisibility Support %!s(int64=4) %!d(string=hai) anos
  Image 4c33e979a0 Additional deadlocks fixed in ProcessMovement %!s(int64=4) %!d(string=hai) anos
  Image 2ea621db1b sub commands /loot list [add/remove/clearall] %!s(int64=4) %!d(string=hai) anos
  Image 0be40a6d3e LUA Interface was incorrectly managing running scripts %!s(int64=4) %!d(string=hai) anos
  Image 08e929ddda reintroduced spawn_list.erase, had removed when testing deadlock issues %!s(int64=4) %!d(string=hai) anos
  Image 847b8c6ac8 Additional zoneserver.cpp update for new RemoveSpawn code %!s(int64=4) %!d(string=hai) anos