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94f7ed4dd2
removed test ack functionality, need to revisit why we don't ack up to latest packets still seems there is some desync
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4 years ago |
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af0ed0ea4f
sync with pubtest
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4 years ago |
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4075cf53b3
Seq ack change
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4 years ago |
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37828f3463
Wait for all packets outgoing to be acked before closing out connection
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4 years ago |
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7cea150b49
EQStream updates (sequencing/packet writing)
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4 years ago |
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e7acea817d
Update EQStream.cpp
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4 years ago |
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6ae65e339a
stabilize ghost_map
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4 years ago |
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eb7c5347d7
Fix server->client desync
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4 years ago |
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6566a39e8e
additional eqstream fixes
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4 years ago |
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99b71b2049
added per foof's point that op_combined does not overload beyond a 255 byte packet
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4 years ago |
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ae6f55fd12
Update to capture unhandled packets that can desync client (orig credit: theFoof)
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4 years ago |
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d7340614c4
Deflate can cause a larger packet to be created overflowing the data stream
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4 years ago |
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54abbd5645
Update EQStream.cpp
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4 years ago |
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c50775412b
EQStream SendPacket fix for packet construction length req
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4 years ago |
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42433f8453
camp issue causing instability to world
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4 years ago |
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2aaba44994
EQStream Update
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4 years ago |
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548007ea96
Base
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4 years ago |