Image
|
b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
|
4 years ago |
Image
|
905cc8b0ba
Flight path support for transport maps issue #143
|
4 years ago |
Image
|
fcd92434da
Address Issue #142
|
4 years ago |
Image
|
60d7b7527f
spawn table merchant_min_level and merchant_max_level issue #67
|
4 years ago |
Image
|
8c7da8e039
Support for expansion_flag, min and max client version for transporters table (zone and generic transport type)
|
4 years ago |
Image
|
4f1005b647
History tab inside house now functioning for Paid Upkeep
|
4 years ago |
Image
|
6933d56dd5
Forgot to blank out escrow_coins when there isn't enough to pay off full balance
|
4 years ago |
Image
|
a1f8fb9ed2
Deposit tab in the house supports deposits, track deposit history and escrow balance
|
4 years ago |
Image
|
a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
|
4 years ago |
Image
|
0dfce44b5a
added /gm luadebug on/off for persisting cross zone luadebug
|
4 years ago |
Image
|
02e1939940
Update client.cpp
|
4 years ago |
Image
|
206dc6819b
Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
|
4 years ago |
Image
|
8ab1e3135c
Fixed grid id in houses for objects
|
4 years ago |
Image
|
313b060328
Additional housing features (UI items panel)
|
4 years ago |
Image
|
7a21db869b
Fix for 'enter house' being unavailable when switching between characters
|
4 years ago |
Image
|
9ac85ecff8
Housing functionality (outside widget door, accessing house, pay upkeep)
|
4 years ago |
Image
|
b440312d72
support for examining objects/items in a house
|
4 years ago |
Image
|
4d83bb766f
Prototype placement of objects/items in homes
|
4 years ago |
Image
|
1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
|
4 years ago |
Image
|
eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
|
4 years ago |
Image
|
6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
|
4 years ago |
Image
|
d2882be847
If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn
|
4 years ago |
Image
|
b86008287e
Relocating the setting of spawn structs before we are adding the client to the zone listing
|
4 years ago |
Image
|
01c5cb33a0
player position update crash fix
|
4 years ago |
Image
|
f812dae32a
Disabled ReadyToZoneMsg if logging into zone
|
4 years ago |
Image
|
04d1ea0151
removed unnecessary setting of values in char sheet, re-added position updates on an info/vis update for spawn
|
4 years ago |
Image
|
37313e0645
Send info/vis packets individually from position (testcase)
|
4 years ago |
Image
|
2137bd3adb
Latest client.cpp / exe
|
4 years ago |
Image
|
e88145c3bd
Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates"
|
4 years ago |
Image
|
4eefc3ed2c
Additional tweaking of zone in spawns and bulk pos/info/vis updates
|
4 years ago |