Historique des commits

Auteur SHA1 Message Date
  Emagi 4442e6bc02 Fix #465 and Fix #463 il y a 2 ans
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage il y a 2 ans
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. il y a 2 ans
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 2 ans
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 2 ans
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. il y a 2 ans
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type il y a 2 ans
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 2 ans
  Emagi 1184380240 forgot jumping aom switch case il y a 2 ans
  Emagi 1e2d5f98cf - Completed Fix #279 il y a 2 ans
  Devn00b e6f15f0f13 Started implementation on PVP faction checks (IE Qeynos Players cannot inspect Freport Players currently). Implemented Alignment check based on Bind Location. il y a 2 ans
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) il y a 2 ans
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null il y a 2 ans
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown il y a 2 ans
  devn00b 205db3bc8f Fix for issue #427. Can no longer mentor self in a group. il y a 2 ans
  Emagi 4271ea987c Fix #434 in relation to quest rewards causing crashes il y a 2 ans
  Devn00b 60d38b5384 Adds /mood support per issue #402. Fixed UI text when bind/house zone is unknown. il y a 2 ans
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix il y a 3 ans
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
  Image 4e9dedd5e2 Fix appearance items attuning / equipping il y a 3 ans
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) il y a 3 ans
  Image 744ffb46d0 ghost map stability venture 3 il y a 3 ans
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash il y a 3 ans
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) il y a 3 ans
  Image b93cabc72e Lacertae Update #4 il y a 3 ans
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be il y a 3 ans
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 3 ans
  Image 34569f0592 Lacertae Update #1 il y a 3 ans
  Image 1962e7e061 Procyon Updates #4 il y a 3 ans
  Image f169cb6d6e Procyon Updates #3 il y a 3 ans