Emagi
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4442e6bc02
Fix #465 and Fix #463
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il y a 2 ans |
Emagi
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dc8b469de3
- Strength damage now applicable to both low and high damage
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il y a 2 ans |
Emagi
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57cd568e69
Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id.
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il y a 2 ans |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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il y a 2 ans |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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il y a 2 ans |
Emagi
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966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
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il y a 2 ans |
Emagi
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f52276b263
Fix #450 can restrict SpellDamage by race id and type
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il y a 2 ans |
Emagi
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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il y a 2 ans |
Emagi
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1184380240
forgot jumping aom switch case
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il y a 2 ans |
Emagi
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1e2d5f98cf
- Completed Fix #279
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il y a 2 ans |
Devn00b
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e6f15f0f13
Started implementation on PVP faction checks (IE Qeynos Players cannot inspect Freport Players currently). Implemented Alignment check based on Bind Location.
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il y a 2 ans |
Emagi
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c94a043cdc
Work on Issue #418 for item flags (update #2)
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il y a 2 ans |
Emagi
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c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
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il y a 2 ans |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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il y a 2 ans |
devn00b
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205db3bc8f
Fix for issue #427. Can no longer mentor self in a group.
|
il y a 2 ans |
Emagi
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4271ea987c
Fix #434 in relation to quest rewards causing crashes
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il y a 2 ans |
Devn00b
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60d38b5384
Adds /mood support per issue #402. Fixed UI text when bind/house zone is unknown.
|
il y a 2 ans |
Image
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
|
il y a 3 ans |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
|
il y a 3 ans |
Image
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4e9dedd5e2
Fix appearance items attuning / equipping
|
il y a 3 ans |
Image
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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il y a 3 ans |
Image
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744ffb46d0
ghost map stability venture 3
|
il y a 3 ans |
Image
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
|
il y a 3 ans |
Image
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9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
|
il y a 3 ans |
Image
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b93cabc72e
Lacertae Update #4
|
il y a 3 ans |
Image
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c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
|
il y a 3 ans |
Image
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
|
il y a 3 ans |
Image
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34569f0592
Lacertae Update #1
|
il y a 3 ans |
Image
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1962e7e061
Procyon Updates #4
|
il y a 3 ans |
Image
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f169cb6d6e
Procyon Updates #3
|
il y a 3 ans |