Commit History

作者 SHA1 備註 提交日期
  Emagi 69612e08b6 - Fix #528 - Support for DoF Advancement Window! 6 月之前
  Emagi 39ac029ffc Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed 8 月之前
  Emagi 72a43fdbb4 OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets 11 月之前
  Emagi 3a256b21cc Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them 11 月之前
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 1 年之前
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年之前
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年之前
  Emagi 7ac81a6b99 No damage should still add aggro 1 年之前
  Emagi 006b6ac924 Fix encounter not adding a player if they one hit the target 1 年之前
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 年之前
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 年之前
  Emagi 36901efacc Fix typo on damage type vs packet result 1 年之前
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 年之前
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 年之前
  Emagi dbf6d0a630 Fix accidental Focus skill check/increase when it is already done below 1 年之前
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 年之前
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 2 年之前
  Emagi 4442e6bc02 Fix #465 and Fix #463 2 年之前
  Emagi 7271e470f3 - Range attack now has strength based damage added 2 年之前
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 年之前
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年之前
  Emagi 0ba4872482 don't do early commits kids! 2 年之前
  Emagi 5c969ba508 Additional work for Issue #279, added skills last night now item stats are now added to the skill base 2 年之前
  Emagi 6e3d4a2b3b Additional work for Issue #279, added skills last night now item stats are now added to the skill base 2 年之前
  Emagi 3ee72ae22e Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279 2 年之前
  Emagi 8aee382185 - Broker 'btypes' (special effects) addressed for AoM client, new table broker_item_map created check DB/updates/broker_item_map_july3_2022.sql Fix #336 2 年之前
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 2 年之前
  Image fcc409dacc ghost map day #2 -- the reckoning? 3 年之前
  Image 34569f0592 Lacertae Update #1 3 年之前