Emagi
|
6fbc15029d
- Fixed Cure not working if there was no levels table on the detrimental spell
|
há 2 anos atrás |
Emagi
|
397bf5f465
Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr
|
há 2 anos atrás |
devn00b
|
6bc397ec60
Fixed missing return on EQ2Emu_lua_HasCoin.
|
há 2 anos atrás |
Emagi
|
4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
|
há 2 anos atrás |
Emagi
|
c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
|
há 2 anos atrás |
root
|
efcf967100
Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ).
|
há 2 anos atrás |
devn00b
|
d7caa38cd3
Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected.
|
há 2 anos atrás |
Emagi
|
13b1837623
Fix #384 group encounter mob loot
|
há 2 anos atrás |
Devn00b
|
6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
|
há 2 anos atrás |
devn00b
|
5672520310
Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat
|
há 2 anos atrás |
devn00b
|
f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
|
há 2 anos atrás |
Devn00b
|
f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
|
há 2 anos atrás |
Devn00b
|
5a8eaf5ae7
Fix lua returns.
|
há 2 anos atrás |
Devn00b
|
5efc6fe537
Added Lua function HasCoin(Spawn, Value) per issue #411
|
há 2 anos atrás |
Devn00b
|
45548fcab6
Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage
|
há 2 anos atrás |
Devn00b
|
c2d06a44fa
Added ClearRunback() lua command. Stops npc from returning to spawn point.
|
há 2 anos atrás |
Devn00b
|
40bb14e1e9
Corrected client message indicating number of items given with summonitem
|
há 2 anos atrás |
Devn00b
|
56ee07982c
Correct stacksize to int16 matching items.h item_stack_size
|
há 2 anos atrás |
Devn00b
|
473f63a085
Lua summonitem now takes a # of items in stack to summon. SummonItem(Spawn,2985,1,0,5) will summon 5, of the selected item.
|
há 2 anos atrás |
Devn00b
|
bf50951a25
Added single player XYZH Evac support
|
há 2 anos atrás |
Devn00b
|
a86ccc1828
Add XYZH support to evac
|
há 2 anos atrás |
Image
|
77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
|
há 3 anos atrás |
Image
|
744ffb46d0
ghost map stability venture 3
|
há 3 anos atrás |
Image
|
502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
|
há 3 anos atrás |
Image
|
386e89215a
LUA StopTimer(Spawn, "function_name") added, LUA function cleanup
|
há 3 anos atrás |
Image
|
42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
|
há 3 anos atrás |
Image
|
c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
|
há 3 anos atrás |
Image
|
34569f0592
Lacertae Update #1
|
há 3 anos atrás |
Image
|
f169cb6d6e
Procyon Updates #3
|
há 3 anos atrás |
Image
|
ecdcdfd123
Procyon Update
|
há 3 anos atrás |