Commit History

Author SHA1 Message Date
  Image 3ef309619f AFK Visual for players now works for newer clients (1188+) 4 years ago
  Image 6b7c210fc1 resolve constant sheething of weapons in combat -- outstanding problem weapon swinging 4 years ago
  Image c0632906b6 Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you 4 years ago
  Image cbcac95674 Added Spawn Proximity code 4 years ago
  Image 47926d6430 Fixed an issue in combat where mobs seemed to grow/shrink unexpectedly 4 years ago
  Image f1c2955003 Fix for chests and other spawns/widgets/objects having HP of 0 showing up as corpses 4 years ago
  Image 4686e2603a Fixed deadlock issues with m_Update 4 years ago
  Image 2641486750 if map is loaded and the grid does not match the value set in the database, we override 4 years ago
  Image f220766347 fix for spawn serialize crash 4 years ago
  Image b34490f7c8 line of sight defaults to true if map isn't loaded 4 years ago
  Image 01c5cb33a0 player position update crash fix 4 years ago
  Image 3a67efbad8 Fixes constant client kick outs as zoning in, crashes, disconnects, etc. 4 years ago
  Image 9574459e57 Spawn struct fixes / logging 4 years ago
  Image 79815dd77d SpawnFooter set isplayer enabled when its a player! 4 years ago
  Image ee3b099c53 Struct updates/fixes 4 years ago
  Image af0ed0ea4f sync with pubtest 4 years ago
  Image 363a3fe5a0 SetFollowTarget allows follow_distance as an optional field 4 years ago
  Image 60c862dc51 temp changes for visual based packets 4 years ago
  Image a024c4f408 Had IsFlying as a true statement should be false (we set grid when mob is not flying) 4 years ago
  Image 3694cd44a7 IsFlying command for Spawn to track if the mob should defy normal floor sticking 4 years ago
  Image 57b6811413 fix for runback speed and movement loop speed 4 years ago
  Image 4274a24f10 Help fix ghost_map crashes on client 4 years ago
  Image eb7209f1c2 Fear and combat runspeed 4 years ago
  Image 5a8ffc3385 Groundspawn adhere to ground (lol) 4 years ago
  Image a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
  Image 5121519b09 grid gets set to 0 when current grid is accurate one 4 years ago
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back 4 years ago
  Image fa85a124cd If zonemap (EQ2Map) is not loaded line of sight is disabled (all will see each other even through walls) 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
  Image c724918484 Removed unused rule SpeedRatio 4 years ago