Commit History

Author SHA1 Message Date
  Image 3ef309619f AFK Visual for players now works for newer clients (1188+) 4 years ago
  Image cbcac95674 Added Spawn Proximity code 4 years ago
  Image 9574459e57 Spawn struct fixes / logging 4 years ago
  Image 363a3fe5a0 SetFollowTarget allows follow_distance as an optional field 4 years ago
  Image 3694cd44a7 IsFlying command for Spawn to track if the mob should defy normal floor sticking 4 years ago
  Image c6904b02ff Linux compile fixes 4 years ago
  Image eb7209f1c2 Fear and combat runspeed 4 years ago
  Image 5a8ffc3385 Groundspawn adhere to ground (lol) 4 years ago
  Image a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
  Image 04498a2490 Player/Target Radius added to distance checks 4 years ago
  Image 4c33e979a0 Additional deadlocks fixed in ProcessMovement 4 years ago
  Image 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
  Image 548007ea96 Base 4 years ago