コミット履歴

作者 SHA1 メッセージ 日付
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 年間 前
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 2 年 前
  Emagi dbb5795759 Fix /reload spells 2 年 前
  Emagi c7358a5fed fix hangup on cure 2 年 前
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 年 前
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options 2 年 前
  Emagi b214c9afec Fix #477 - spells healing twice, targets listed twice in id 2 年 前
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 2 年 前
  Emagi 04b7342c14 allow friendly spells in heroic opportunities since they will not match target in HO 2 年 前
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 2 年 前
  Emagi 972c9b575c wrong put 2 年 前
  Emagi 9f51f8bdd0 Fix #468 glow queue fix and version update to 0.9.5 EpsilonCMa 2 年 前
  Emagi 7271e470f3 - Range attack now has strength based damage added 2 年 前
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 年 前
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年 前
  Emagi 3ee72ae22e Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279 2 年 前
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr 2 年 前
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 年 前
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) 2 年 前
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 2 年 前
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 3 年 前
  Image 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 3 年 前
  Image 9709c2006e Better handling of removing the caster spawn when they are no longer in zone 3 年 前
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 3 年 前
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 3 年 前
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 年 前
  Image 261c2b75be number of spell casting/display behavior fixes and prototype mentor option for group members 3 年 前
  Image 1889c95dd1 using spell_type not target_type for the new group designation when 'single' cast functions are used 3 年 前
  Image 4c9197f54e Broke fixes, 1h/2h equip fixes, swapping equip works, more crash fixes 3 年 前
  Image 22ef3e0557 Complete persisting of buff spells cross zone 3 年 前