Commit History

Author SHA1 Message Date
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 year ago
  Emagi 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
  Emagi 81dfccef28 Allow region tics to occur when a node is deleted without second pass 1 year ago
  Emagi f743d9ef5e Resolve deleting grids from a spawn causing a crash 1 year ago
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on 2 years ago
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 2 years ago
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 2 years ago
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 years ago
  Image 54c82b64fb Crash fix when map is not yet loaded 3 years ago
  Image b1a4dffb40 Update region_map_v1.cpp 3 years ago
  Image f06c312ddc crash fix on water region hitting a node number beyond range 3 years ago
  Image 6f92367102 Multiple combat / functionality updates 3 years ago
  Image 7736005995 Fix some missing water detection 3 years ago
  Image 54db6a162e fix water in certain areas w/ no debug 3 years ago
  Image aa9f76727a Revert "Fix water in certain areas" 3 years ago
  Image b05e4d0fb0 Fix water in certain areas 3 years ago
  Image cb6ed3a647 Ninja patch gfaydark crash cause its hitting bsp tree max size node 4294967295? 3 years ago
  Image 66505ccea3 RegionScripts, lava/death region support 3 years ago
  Image 0b80b8b12a mem leak fix / cleanup 4 years ago
  Image 4291ab1f49 Fixes to ClassWaterOcean/2 4 years ago
  Image 9290bceb60 Code changes for region maps (Water!), additional lua functions 4 years ago