Historique des commits

Auteur SHA1 Message Date
  Emagi 4442e6bc02 Fix #465 and Fix #463 il y a 2 ans
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage il y a 2 ans
  Emagi 4b12989de2 Maybe, why not? il y a 2 ans
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 2 ans
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design il y a 2 ans
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. il y a 2 ans
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type il y a 2 ans
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 2 ans
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell il y a 2 ans
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr il y a 2 ans
  devn00b 6bc397ec60 Fixed missing return on EQ2Emu_lua_HasCoin. il y a 2 ans
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client il y a 2 ans
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null il y a 2 ans
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). il y a 2 ans
  devn00b d7caa38cd3 Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected. il y a 2 ans
  Emagi 13b1837623 Fix #384 group encounter mob loot il y a 2 ans
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. il y a 2 ans
  devn00b 5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat il y a 2 ans
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. il y a 2 ans
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. il y a 2 ans
  Devn00b 5a8eaf5ae7 Fix lua returns. il y a 2 ans
  Devn00b 5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue #411 il y a 2 ans
  Devn00b 45548fcab6 Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage il y a 2 ans
  Devn00b c2d06a44fa Added ClearRunback() lua command. Stops npc from returning to spawn point. il y a 2 ans
  Devn00b 40bb14e1e9 Corrected client message indicating number of items given with summonitem il y a 2 ans
  Devn00b 56ee07982c Correct stacksize to int16 matching items.h item_stack_size il y a 2 ans
  Devn00b 473f63a085 Lua summonitem now takes a # of items in stack to summon. SummonItem(Spawn,2985,1,0,5) will summon 5, of the selected item. il y a 2 ans
  Devn00b bf50951a25 Added single player XYZH Evac support il y a 2 ans
  Devn00b a86ccc1828 Add XYZH support to evac il y a 2 ans
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans