Emagi
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4442e6bc02
Fix #465 and Fix #463
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il y a 2 ans |
Emagi
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dc8b469de3
- Strength damage now applicable to both low and high damage
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il y a 2 ans |
Emagi
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4b12989de2
Maybe, why not?
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il y a 2 ans |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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il y a 2 ans |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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il y a 2 ans |
Emagi
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966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
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il y a 2 ans |
Emagi
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f52276b263
Fix #450 can restrict SpellDamage by race id and type
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il y a 2 ans |
Emagi
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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il y a 2 ans |
Emagi
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6fbc15029d
- Fixed Cure not working if there was no levels table on the detrimental spell
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il y a 2 ans |
Emagi
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397bf5f465
Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr
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il y a 2 ans |
devn00b
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6bc397ec60
Fixed missing return on EQ2Emu_lua_HasCoin.
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il y a 2 ans |
Emagi
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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il y a 2 ans |
Emagi
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c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
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il y a 2 ans |
root
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efcf967100
Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ).
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il y a 2 ans |
devn00b
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d7caa38cd3
Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected.
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il y a 2 ans |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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il y a 2 ans |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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il y a 2 ans |
devn00b
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5672520310
Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat
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il y a 2 ans |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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il y a 2 ans |
Devn00b
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f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
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il y a 2 ans |
Devn00b
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5a8eaf5ae7
Fix lua returns.
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il y a 2 ans |
Devn00b
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5efc6fe537
Added Lua function HasCoin(Spawn, Value) per issue #411
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il y a 2 ans |
Devn00b
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45548fcab6
Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage
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il y a 2 ans |
Devn00b
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c2d06a44fa
Added ClearRunback() lua command. Stops npc from returning to spawn point.
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il y a 2 ans |
Devn00b
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40bb14e1e9
Corrected client message indicating number of items given with summonitem
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il y a 2 ans |
Devn00b
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56ee07982c
Correct stacksize to int16 matching items.h item_stack_size
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il y a 2 ans |
Devn00b
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473f63a085
Lua summonitem now takes a # of items in stack to summon. SummonItem(Spawn,2985,1,0,5) will summon 5, of the selected item.
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il y a 2 ans |
Devn00b
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bf50951a25
Added single player XYZH Evac support
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il y a 2 ans |
Devn00b
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a86ccc1828
Add XYZH support to evac
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il y a 2 ans |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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il y a 3 ans |