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45d9add083
keep doing client process while waiting for map to load
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4 年之前 |
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eb06006c75
nix fix
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4 年之前 |
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7473b81a9f
Exe Update
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4 年之前 |
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ce1632941d
Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class
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4 年之前 |
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7c7243a333
Exe Update
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4 年之前 |
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6551fcff6d
Not all spells are set for encounter, using icon backdrop 312 since thats green AE encounter
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4 年之前 |
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b4e35fe356
Exe Update
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4 年之前 |
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513c4baeed
LUA potential mem leak fix and potential crash culprit on conversations
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4 年之前 |
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3751645412
Exe Update
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4 年之前 |
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6e62bec1f3
Crash fix for calling StartConversation before AddConversationOption
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4 年之前 |
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19dca1d858
Exe Update
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4 年之前 |
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2641486750
if map is loaded and the grid does not match the value set in the database, we override
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4 年之前 |
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8e175a5647
Exe Updatetee
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4 年之前 |
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b86008287e
Relocating the setting of spawn structs before we are adding the client to the zone listing
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4 年之前 |
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82f0bd5b03
Exe Update
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4 年之前 |
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f220766347
fix for spawn serialize crash
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4 年之前 |
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7e5cc7e427
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 年之前 |
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e66cfe321c
Exe Updates
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4 年之前 |
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ded66a36bf
LUA CheckLOS(spawn,target) and CheckLOSByCoordinates(spawn,x,y,z) returns 1 if in view
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4 年之前 |
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b34490f7c8
line of sight defaults to true if map isn't loaded
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4 年之前 |
root
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df74180592
Remove bugged LUA
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4 年之前 |
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1a66e2d9ae
Exe Updates
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4 年之前 |
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b211f41b16
Removed test code for 0 packet length, just make it an app packet if its legit
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4 年之前 |
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d8794594b8
disable kick of world server if it sends bogus packet to LS
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4 年之前 |
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01c5cb33a0
player position update crash fix
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4 年之前 |
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9f371410ed
Exe Updates
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4 年之前 |
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f812dae32a
Disabled ReadyToZoneMsg if logging into zone
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4 年之前 |
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3a67efbad8
Fixes constant client kick outs as zoning in, crashes, disconnects, etc.
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4 年之前 |
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a93d359271
Exe Updates
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4 年之前 |
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04d1ea0151
removed unnecessary setting of values in char sheet, re-added position updates on an info/vis update for spawn
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4 年之前 |