Commit History

Autor SHA1 Mensaxe Data
  Image 463c6ce53a InfoStruct accessible in LUA/mutli-thread %!s(int64=3) %!d(string=hai) anos
  Image edd993d42a Fix crash in DismissPet when owner dies %!s(int64=3) %!d(string=hai) anos
  Image 66505ccea3 RegionScripts, lava/death region support %!s(int64=3) %!d(string=hai) anos
  LethalEncounter 3ea7ffebb6 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu %!s(int64=3) %!d(string=hai) anos
  LethalEncounter ebddaba763 Tutorial instructions for the Far Journey zone %!s(int64=3) %!d(string=hai) anos
  image 81aa1f23e3 LUA SpawnSet and SpellHeal updates %!s(int64=3) %!d(string=hai) anos
  image b908936a6e crash fix with CastProc on dead spell ptr %!s(int64=3) %!d(string=hai) anos
  image 7a86840df0 Spell stability fixes (various crashes, bad pointer handling) %!s(int64=3) %!d(string=hai) anos
  image 0082debfed fixed crash with threat transfer %!s(int64=3) %!d(string=hai) anos
  Image 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions %!s(int64=4) %!d(string=hai) anos
  Image 49a0072218 Better logging for 'proc' function not triggering right so we know which spell %!s(int64=4) %!d(string=hai) anos
  Image de551afbbe CheckProcs should be just using a vector %!s(int64=4) %!d(string=hai) anos
  Image e3683ce088 Potential deadlock fix for CheckProc/RemoveProc %!s(int64=4) %!d(string=hai) anos
  Image 89ff042377 Update Combat.cpp %!s(int64=4) %!d(string=hai) anos
  Image 04498a2490 Player/Target Radius added to distance checks %!s(int64=4) %!d(string=hai) anos
  Image e86c4bb4aa Added rule R_Spells,NoInterruptBaseChance set to 50 %!s(int64=4) %!d(string=hai) anos
  Image 7c960a9d74 PVP Basics %!s(int64=4) %!d(string=hai) anos
  Image bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap %!s(int64=4) %!d(string=hai) anos
  Image 548007ea96 Base %!s(int64=4) %!d(string=hai) anos