Commit History

Author SHA1 Message Date
  Image 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
  Image 6be433e3c2 Fix runback 3 years ago
  Image 9290bceb60 Code changes for region maps (Water!), additional lua functions 3 years ago
  LethalEncounter ebddaba763 Tutorial instructions for the Far Journey zone 3 years ago
  image 7ae7d637a3 Protection to group members and also heroic opportunities (avoid crashes) 3 years ago
  Image 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 years ago
  Image cb352a6632 Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes 4 years ago
  Image 22dc084991 Tracking of player character ids for loot in encounters 4 years ago
  Image eb7209f1c2 Fear and combat runspeed 4 years ago
  Image a20186d45e aggro LUA function now called on initial engagement of NPC 4 years ago
  Image 10f923c29e Hate aggro is ignored when NPC returns home, despite damage impacting mob 4 years ago
  Image a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
  Image 4364b3e06a Update NPC_AI.cpp 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
  Image 04498a2490 Player/Target Radius added to distance checks 4 years ago
  Image 548007ea96 Base 4 years ago