提交歷史

作者 SHA1 備註 提交日期
  Image 4663fa36c9 Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id 3 年之前
  Image dffca17379 Status is supported for housing now, purchase, upkeep, escrow 3 年之前
  Image 7ea4b3d51f spell concentration fix + no_interrupt in info struct 3 年之前
  Image 0e86dac628 Sirius Updates #2 3 年之前
  Image 65e7222de5 Spirit Shards, Group and Solo EXP Debt (PVE/PVP), new lua functions, rules included 3 年之前
  Image 6f92367102 Multiple combat / functionality updates 3 年之前
  Image ac1ecda564 Some equip slot checks to make sure LUA isn't abused for wrong slot numbers 3 年之前
  Image 529a260d3e Some equipment lock fixes (not all resolved yet) plus LUA equip functions, regular mail without items works 3 年之前
  Image 362daada59 Immunity support updates, player mail, spell heal pct 3 年之前
  Image eaca445168 Fix crash on maintained spells 3 年之前
  Image 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 年之前
  Image edd993d42a Fix crash in DismissPet when owner dies 3 年之前
  Image 66505ccea3 RegionScripts, lava/death region support 3 年之前
  Image 9290bceb60 Code changes for region maps (Water!), additional lua functions 3 年之前
  image 81aa1f23e3 LUA SpawnSet and SpellHeal updates 3 年之前
  image 5bf65b9399 Protection on group member info when updates are made 3 年之前
  image 7a86840df0 Spell stability fixes (various crashes, bad pointer handling) 3 年之前
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge 3 年之前
  Image 905cc8b0ba Flight path support for transport maps issue #143 3 年之前
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 年之前
  Image 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions 4 年之前
  Image b3ffa77c42 AddWard updates in support of Issue #115 4 年之前
  Image a79b48aeb4 Restored mob movement command mutex to avoid crashes 4 年之前
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination 4 年之前
  Image c4ad6568d5 Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently 4 年之前
  Image 2706ac7627 stop mobs from converging on 0,0,0 4 年之前
  Image 8a6302f7ce fix for movement loop mobs staying stationary (need a default base speed for entities) 4 年之前
  Image 69cdfe945f Fixed breaking /speed command 4 年之前
  Image eb7209f1c2 Fear and combat runspeed 4 年之前
  Image 4e940f6b7c PVP Invisibility Support 4 年之前