Commit History

Autor SHA1 Mensaxe Data
  Emagi 47196d6b67 - Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode) hai 9 meses
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 11 meses
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported hai 1 ano
  Devn00b f38b6fb788 Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua hai 1 ano
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) hai 1 ano
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) hai 1 ano
  Emagi a74469795d - Manipulate the game world! Remove widgets! hai 1 ano
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. hai 1 ano
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map hai 1 ano
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID hai 1 ano
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid hai 1 ano
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns %!s(int64=2) %!d(string=hai) anos
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support %!s(int64=2) %!d(string=hai) anos
  Emagi 3dcf790bff Fix #487 %!s(int64=2) %!d(string=hai) anos
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support %!s(int64=2) %!d(string=hai) anos
  Emagi 972c9b575c wrong put %!s(int64=2) %!d(string=hai) anos
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. %!s(int64=2) %!d(string=hai) anos
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes %!s(int64=2) %!d(string=hai) anos
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design %!s(int64=2) %!d(string=hai) anos
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown %!s(int64=2) %!d(string=hai) anos
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. %!s(int64=2) %!d(string=hai) anos
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. %!s(int64=2) %!d(string=hai) anos
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy %!s(int64=3) %!d(string=hai) anos
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=3) %!d(string=hai) anos
  Image 514f92b785 Update zoneserver.h %!s(int64=3) %!d(string=hai) anos
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes %!s(int64=3) %!d(string=hai) anos
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects %!s(int64=3) %!d(string=hai) anos
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup %!s(int64=3) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=3) %!d(string=hai) anos