Emagi
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47196d6b67
- Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode)
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há 9 meses atrás |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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há 11 meses atrás |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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há 1 ano atrás |
Devn00b
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f38b6fb788
Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua
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há 1 ano atrás |
Emagi
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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há 1 ano atrás |
Emagi
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716f9affa3
- DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
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há 1 ano atrás |
Emagi
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a74469795d
- Manipulate the game world! Remove widgets!
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há 1 ano atrás |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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há 1 ano atrás |
Emagi
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8571729d8a
Address some issues with dead spawn pointers when calling grid map
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há 1 ano atrás |
Emagi
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baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
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há 1 ano atrás |
Emagi
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e1a9125fe0
try to address outstanding pointers being corrupted in the grid
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há 1 ano atrás |
Emagi
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005244259b
Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns
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há 2 anos atrás |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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há 2 anos atrás |
Emagi
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3dcf790bff
Fix #487
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há 2 anos atrás |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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há 2 anos atrás |
Emagi
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13e0d2857f
Fix #455 - Falling underworld to safe spot support
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há 2 anos atrás |
Emagi
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972c9b575c
wrong put
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há 2 anos atrás |
Emagi
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57cd568e69
Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id.
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há 2 anos atrás |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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há 2 anos atrás |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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há 2 anos atrás |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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há 2 anos atrás |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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há 2 anos atrás |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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há 2 anos atrás |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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há 3 anos atrás |
Image
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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há 3 anos atrás |
Image
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514f92b785
Update zoneserver.h
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há 3 anos atrás |
Image
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257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
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há 3 anos atrás |
Image
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8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
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há 3 anos atrás |
Image
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386e89215a
LUA StopTimer(Spawn, "function_name") added, LUA function cleanup
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há 3 anos atrás |
Image
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
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há 3 anos atrás |