提交历史

作者 SHA1 备注 提交日期
  Emagi 47196d6b67 - Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode) 4 月之前
  Emagi 5c1c66afaf Add R_World, LoreAndLegendAccept requested by Dorbin 5 月之前
  Devn00b 364a7c6b45 Rewrite of WorldDatabase::DeleteCharacter to not rely on FK checks, changed most queries to use async, added all the recent character tables. 5 月之前
  Emagi f510bd89d7 Oops didn't notice this before 6 月之前
  Emagi 34fa52efb9 Add memory leak fix back, address deleting spell in spell effects already deleted by maintained 6 月之前
  Emagi f303fa5895 Temporarily disabling of RemoveSpell on entity despawn, mandated passive spells -- this is to avoid a crash and was here for a mem leak fix 6 月之前
  Emagi 29d50aa842 Restore access to October 2004 classic 283 release cd client 6 月之前
  Emagi 6b1831d3ec Fix comments in rules file 6 月之前
  Emagi 40d1e47c8f Ok classic 283 players, this is for you since you found a corner case crash 6 月之前
  Emagi 6ed24cb2e5 Added isle of refuge for skipping tutorial in DoF, set StartingZoneRuleFlag to 8, eg. update ruleset_details set rule_value=8 where rule_type='StartingZoneRuleFlag'; 6 月之前
  Emagi 1ef4c8cbb1 vague windows details for eq2voicerecover 6 月之前
  Emagi 195f7bc84d EQ2 Voice Recover RC4 key decryptor code for Independent and BOINC Project 6 月之前
  Emagi 427964b7a0 Functionality: 6 月之前
  Emagi 72a43fdbb4 OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets 6 月之前
  Emagi 3a256b21cc Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them 6 月之前
  Emagi 486f8affdb temporarily removed debug logs due to compile error 6 月之前
  Emagi 479e6ede00 Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 6 月之前
  Emagi e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 6 月之前
  Devn00b b75bf5ecc1 Update Login EXE. 6 月之前
  Devn00b 22599e4a2e Update World EXE. 6 月之前
  Emagi 480c61f7e5 Avoid reuse of Query constructor for runquery or else it will crash 6 月之前
  Emagi 8af42886a0 inherit orig cast time 6 月之前
  Emagi 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs 6 月之前
  devn00b d8c6d8e6c9 Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true) 6 月之前
  devn00b 53520b70d5 Fix for compile error on newer linux installs 6 月之前
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 6 月之前
  Emagi f6354ca3ef checking tier is redundant and won't help here, will break things more 7 月之前
  Emagi e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer 7 月之前
  Emagi d123ce8904 Hot fix to address spell resisting and can no longer recast 7 月之前
  Emagi 2dc28cb438 restore setting the cast speed 7 月之前