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4d83bb766f
Prototype placement of objects/items in homes
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4 年之前 |
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56b50c6743
Exe Updates
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4 年之前 |
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d092597a4b
gemini versioning
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4 年之前 |
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c1afe62efc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 年之前 |
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73656af437
Exe Update
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4 年之前 |
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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4 年之前 |
devn00b
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ce98d4a4fb
Update to V0.5.1
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4 年之前 |
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f96fdcc85c
movement loop generator, respawn lua function defaults back to spawn lua function
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4 年之前 |
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abd5840191
Movement Loop Generator added
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4 年之前 |
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82104537cc
Removed old installation instructions
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4 年之前 |
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c9d2bcafd1
Exe Updates
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4 年之前 |
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b65b57364e
reverted eqstream rewrite changes as it was causing login to initially fail
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4 年之前 |
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5f5fa3fc66
Exe Updates
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4 年之前 |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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4 年之前 |
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9de2e34975
Exe Updates
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4 年之前 |
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1e54da5b67
desync fix from rewrite project
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4 年之前 |
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833abf680c
Exe Update
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4 年之前 |
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4bbc783c28
crash fix for RemovePrimaryEntityCommand
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4 年之前 |
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69c4b5e3e9
Exe Update
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4 年之前 |
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d2bf4583cf
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 年之前 |
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0c16513e1c
Exe Update
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4 年之前 |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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4 年之前 |
devn00b
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6cec1c0511
Updates to Pathing
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4 年之前 |
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bdbb49c92a
Exe Update
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4 年之前 |
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a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
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4 年之前 |
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cffad2cf63
Exe Update
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4 年之前 |
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54088ff196
Fix for interception / redirect, that damage will not send an absorb packet, instead a special intercept packet
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4 年之前 |
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6fb85f8214
Updating EXE Not sure it was synced correctly last time
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4 年之前 |
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92adad42cf
Exe Updates
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4 年之前 |
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3bb92c110d
Max level support for knowledge sort filter
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4 年之前 |