Emagi
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977a08c18d
Zone ruleset_id support for most rules
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před 1 měsícem |
Emagi
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b813cb0d14
oops
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před 1 měsícem |
Emagi
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cb65375152
- runback now primarily uses nav even with line of sight with destination due to falling off bridges
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před 1 měsícem |
Emagi
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cb038f75bf
Fixes for lua state resetting
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před 1 měsícem |
Emagi
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6b68dba65f
LUA Spell Scripts updated to have a queue much like SpawnScripts
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před 2 měsíci |
Emagi
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9bc4053ed3
more function checks
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před 2 měsíci |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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před 4 měsíci |
Emagi
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f5685e3918
Login Updates:
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před 5 měsíci |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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před 5 měsíci |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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před 6 měsíci |
Emagi
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39ac029ffc
Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed
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před 8 měsíci |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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před 11 měsíci |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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před 11 měsíci |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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před 1 rokem |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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před 1 rokem |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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před 1 rokem |
Emagi
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7ac81a6b99
No damage should still add aggro
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před 1 rokem |
Emagi
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006b6ac924
Fix encounter not adding a player if they one hit the target
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před 1 rokem |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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před 1 rokem |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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před 1 rokem |
Emagi
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36901efacc
Fix typo on damage type vs packet result
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před 1 rokem |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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před 1 rokem |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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před 1 rokem |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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před 1 rokem |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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před 1 rokem |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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před 2 roky |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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před 2 roky |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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před 2 roky |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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před 2 roky |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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před 2 roky |