Emagi
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977a08c18d
Zone ruleset_id support for most rules
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1 bulan lalu |
Emagi
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b813cb0d14
oops
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1 bulan lalu |
Emagi
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cb65375152
- runback now primarily uses nav even with line of sight with destination due to falling off bridges
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1 bulan lalu |
Emagi
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cb038f75bf
Fixes for lua state resetting
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1 bulan lalu |
Emagi
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6b68dba65f
LUA Spell Scripts updated to have a queue much like SpawnScripts
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2 bulan lalu |
Emagi
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9bc4053ed3
more function checks
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2 bulan lalu |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 bulan lalu |
Emagi
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f5685e3918
Login Updates:
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5 bulan lalu |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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5 bulan lalu |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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6 bulan lalu |
Emagi
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39ac029ffc
Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed
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8 bulan lalu |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 bulan lalu |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 bulan lalu |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 tahun lalu |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 tahun lalu |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 tahun lalu |
Emagi
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7ac81a6b99
No damage should still add aggro
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1 tahun lalu |
Emagi
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006b6ac924
Fix encounter not adding a player if they one hit the target
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1 tahun lalu |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 tahun lalu |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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1 tahun lalu |
Emagi
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36901efacc
Fix typo on damage type vs packet result
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1 tahun lalu |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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1 tahun lalu |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 tahun lalu |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 tahun lalu |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 tahun lalu |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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2 tahun lalu |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 tahun lalu |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 tahun lalu |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 tahun lalu |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 tahun lalu |