Emagi
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977a08c18d
Zone ruleset_id support for most rules
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1 maand geleden |
Emagi
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b813cb0d14
oops
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1 maand geleden |
Emagi
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cb65375152
- runback now primarily uses nav even with line of sight with destination due to falling off bridges
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1 maand geleden |
Emagi
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cb038f75bf
Fixes for lua state resetting
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1 maand geleden |
Emagi
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6b68dba65f
LUA Spell Scripts updated to have a queue much like SpawnScripts
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2 maanden geleden |
Emagi
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9bc4053ed3
more function checks
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2 maanden geleden |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 maanden geleden |
Emagi
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f5685e3918
Login Updates:
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5 maanden geleden |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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5 maanden geleden |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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6 maanden geleden |
Emagi
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39ac029ffc
Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed
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8 maanden geleden |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 maanden geleden |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 maanden geleden |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 jaar geleden |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 jaar geleden |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 jaar geleden |
Emagi
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7ac81a6b99
No damage should still add aggro
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1 jaar geleden |
Emagi
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006b6ac924
Fix encounter not adding a player if they one hit the target
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1 jaar geleden |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 jaar geleden |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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1 jaar geleden |
Emagi
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36901efacc
Fix typo on damage type vs packet result
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1 jaar geleden |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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1 jaar geleden |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 jaar geleden |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 jaar geleden |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 jaar geleden |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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2 jaren geleden |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 jaren geleden |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 jaren geleden |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 jaren geleden |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 jaren geleden |