Commit történet

Szerző SHA1 Üzenet Dátum
  Emagi 7a72d2874d Project Nebulark Part 1, So much to list, this is a rough summary..: 1 hete
  Emagi c838cd6735 Crash fix for SpawnGroupByID on invalid group, IsSpawnGroupAlive(Zone, Group_ID) added. 3 hónapja
  Emagi 345b91d243 - Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead. 4 hónapja
  Emagi ccf38233ab **Tradeskills**: 4 hónapja
  Emagi 518096f8cf this was forgotten the other day 8 hónapja
  Emagi 878dd00fb9 Address spell caster dead ptrs, location enter/leave with discovery based on grid id alone 8 hónapja
  Emagi 47196d6b67 - Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode) 9 hónapja
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 1 éve
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 éve
  Devn00b f38b6fb788 Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua 1 éve
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 éve
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 éve
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 éve
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 éve
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 éve
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 éve
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 éve
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 éve
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 éve
  Emagi 3dcf790bff Fix #487 2 éve
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 2 éve
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support 2 éve
  Emagi 972c9b575c wrong put 2 éve
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. 2 éve
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 éve
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 2 éve
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 2 éve
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 éve
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 éve
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 éve