Commit History

Author SHA1 Message Date
  Emagi e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 months ago
  Devn00b b75bf5ecc1 Update Login EXE. 11 months ago
  Devn00b 22599e4a2e Update World EXE. 11 months ago
  Emagi 480c61f7e5 Avoid reuse of Query constructor for runquery or else it will crash 1 year ago
  Emagi 8af42886a0 inherit orig cast time 1 year ago
  Emagi 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs 1 year ago
  devn00b d8c6d8e6c9 Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true) 1 year ago
  devn00b 53520b70d5 Fix for compile error on newer linux installs 1 year ago
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 1 year ago
  Emagi f6354ca3ef checking tier is redundant and won't help here, will break things more 1 year ago
  Emagi e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer 1 year ago
  Emagi d123ce8904 Hot fix to address spell resisting and can no longer recast 1 year ago
  Emagi 2dc28cb438 restore setting the cast speed 1 year ago
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 year ago
  Devn00b 20795c5a6b SQL for sign marking implemention 1 year ago
  Devn00b 1ea4536d05 First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking. 1 year ago
  Emagi 7324c9a462 - Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color. 1 year ago
  Emagi 14a74a1f45 - Fix #542 - DoF will now properly roll/pitch spawns/objects as expected 1 year ago
  Emagi 0536363511 remove spells copy 1 year ago
  Devn00b 71e0c8661b Updated windows EXE 1 year ago
  Devn00b 0f5ef8615b Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 1 year ago
  Devn00b f38b6fb788 Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua 1 year ago
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 year ago
  Emagi 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display 1 year ago
  Emagi a793c71f51 Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 1 year ago
  Emagi 955f90a55d - SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based 1 year ago
  devn00b be4cc5e576 Windows World EXE Update 1 year ago
  Emagi 4d4873d674 - Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully. 1 year ago
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 year ago
  Emagi dcf5bf4bdc Fix crash when attempting to equip something with no slot assignment, incorrectly defined item in the database. Also HasQuest LuaFunction has been updated to avoid incorrectly accessing player_quests without locking 1 year ago