Commit History

Autor SHA1 Mensaxe Data
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). %!s(int64=2) %!d(string=hai) anos
  Emagi 3ee72ae22e Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279 %!s(int64=2) %!d(string=hai) anos
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr %!s(int64=2) %!d(string=hai) anos
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client %!s(int64=2) %!d(string=hai) anos
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) %!s(int64=2) %!d(string=hai) anos
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 %!s(int64=2) %!d(string=hai) anos
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects %!s(int64=3) %!d(string=hai) anos
  Image 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix %!s(int64=3) %!d(string=hai) anos
  Image 9709c2006e Better handling of removing the caster spawn when they are no longer in zone %!s(int64=3) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=3) %!d(string=hai) anos
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options %!s(int64=3) %!d(string=hai) anos
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support %!s(int64=3) %!d(string=hai) anos
  Image 261c2b75be number of spell casting/display behavior fixes and prototype mentor option for group members %!s(int64=3) %!d(string=hai) anos
  Image 1889c95dd1 using spell_type not target_type for the new group designation when 'single' cast functions are used %!s(int64=3) %!d(string=hai) anos
  Image 4c9197f54e Broke fixes, 1h/2h equip fixes, swapping equip works, more crash fixes %!s(int64=3) %!d(string=hai) anos
  Image 22ef3e0557 Complete persisting of buff spells cross zone %!s(int64=3) %!d(string=hai) anos
  Image 6a95d4657f Restored spell queueing support %!s(int64=3) %!d(string=hai) anos
  Image 3d3ea08dde Albireo Update #2 (persisting spells cross zone between group members, self pet, and more) %!s(int64=3) %!d(string=hai) anos
  Image 963d40521e Albireo Stage First Update %!s(int64=3) %!d(string=hai) anos
  Image fa79be306f Crash fix for SpellProcess %!s(int64=3) %!d(string=hai) anos
  Image 4663fa36c9 Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id %!s(int64=3) %!d(string=hai) anos
  Image 7ea4b3d51f spell concentration fix + no_interrupt in info struct %!s(int64=3) %!d(string=hai) anos
  Image 816575beca HO crash fix + temp spell e rror spam (to be changed to info later) %!s(int64=3) %!d(string=hai) anos
  Image 463c6ce53a InfoStruct accessible in LUA/mutli-thread %!s(int64=3) %!d(string=hai) anos
  Image 19e3e53a8c fixed an iterator bug with solo/group ho %!s(int64=4) %!d(string=hai) anos
  Image 287307c397 if spell state is null don't process spell %!s(int64=4) %!d(string=hai) anos
  Image 80eaa59564 fix the HO ProcessSpell call, was causing harvest/spells to call "tick" instead of "cast" %!s(int64=4) %!d(string=hai) anos
  E Spause 103859462d in_heroic_opp for spellcasting in heroic opportunities %!s(int64=4) %!d(string=hai) anos
  LethalEncounter 65109b0d5d Glowpaths/waypoints added %!s(int64=4) %!d(string=hai) anos
  image 36ff32c676 fixed lua stack %!s(int64=4) %!d(string=hai) anos