Emagi
|
d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
|
2 years ago |
Emagi
|
3ee72ae22e
Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279
|
2 years ago |
Emagi
|
397bf5f465
Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr
|
2 years ago |
Emagi
|
4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
|
2 years ago |
Emagi
|
c94a043cdc
Work on Issue #418 for item flags (update #2)
|
2 years ago |
Devn00b
|
54a61e0c39
Should fix issue 407, 408, 409
|
2 years ago |
Image
|
8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
|
3 years ago |
Image
|
3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
|
3 years ago |
Image
|
9709c2006e
Better handling of removing the caster spawn when they are no longer in zone
|
3 years ago |
Image
|
42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
|
3 years ago |
Image
|
30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
|
3 years ago |
Image
|
bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
|
3 years ago |
Image
|
261c2b75be
number of spell casting/display behavior fixes and prototype mentor option for group members
|
3 years ago |
Image
|
1889c95dd1
using spell_type not target_type for the new group designation when 'single' cast functions are used
|
3 years ago |
Image
|
4c9197f54e
Broke fixes, 1h/2h equip fixes, swapping equip works, more crash fixes
|
3 years ago |
Image
|
22ef3e0557
Complete persisting of buff spells cross zone
|
3 years ago |
Image
|
6a95d4657f
Restored spell queueing support
|
3 years ago |
Image
|
3d3ea08dde
Albireo Update #2 (persisting spells cross zone between group members, self pet, and more)
|
3 years ago |
Image
|
963d40521e
Albireo Stage First Update
|
3 years ago |
Image
|
fa79be306f
Crash fix for SpellProcess
|
3 years ago |
Image
|
4663fa36c9
Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id
|
3 years ago |
Image
|
7ea4b3d51f
spell concentration fix + no_interrupt in info struct
|
3 years ago |
Image
|
816575beca
HO crash fix + temp spell e rror spam (to be changed to info later)
|
3 years ago |
Image
|
463c6ce53a
InfoStruct accessible in LUA/mutli-thread
|
3 years ago |
Image
|
19e3e53a8c
fixed an iterator bug with solo/group ho
|
4 years ago |
Image
|
287307c397
if spell state is null don't process spell
|
4 years ago |
Image
|
80eaa59564
fix the HO ProcessSpell call, was causing harvest/spells to call "tick" instead of "cast"
|
4 years ago |
E Spause
|
103859462d
in_heroic_opp for spellcasting in heroic opportunities
|
4 years ago |
LethalEncounter
|
65109b0d5d
Glowpaths/waypoints added
|
4 years ago |
image
|
36ff32c676
fixed lua stack
|
4 years ago |