Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
devn00b
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72e9c0252c
Moved SetCityZone to WorldDatabase::LoadZoneInfo.
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2 years ago |
devn00b
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e651e2cf0f
Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones
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2 years ago |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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2 years ago |
Emagi
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966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
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2 years ago |
Emagi
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f52276b263
Fix #450 can restrict SpellDamage by race id and type
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2 years ago |
Emagi
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Emagi
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7ac0861c98
missed a end ) for one of the starting language queries
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2 years ago |
Emagi
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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2 years ago |
Emagi
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ccfb3df8ca
match local copy?
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2 years ago |
Emagi
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e329a1cf79
More comments, slight cleanup
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2 years ago |
Emagi
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b105a4058a
- start_alignment added to starting_zones to enforce an alignment based on race/class/choice
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2 years ago |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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2 years ago |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 years ago |
Emagi
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1209657776
Support for attack_type and other combat parameters in the infostruct, Fix #415
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2 years ago |
Devn00b
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f52e5f59db
Further expanded spawn_location_placement stat overrides
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2 years ago |
Devn00b
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f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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2 years ago |
Devn00b
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eaadf44f2b
Implement starting_languages. Per issue #405
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2 years ago |
Devn00b
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f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
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2 years ago |
Devn00b
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de5b160336
Fix V1 for issue 398
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2 years ago |
Image
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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2 years ago |
Image
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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2 years ago |
Image
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3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
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3 years ago |
Image
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
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3 years ago |
Image
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b93cabc72e
Lacertae Update #4
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3 years ago |
Image
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1962e7e061
Procyon Updates #4
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3 years ago |
Image
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dbbe25d252
Fix groups persisting cross zone
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3 years ago |
Image
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f169cb6d6e
Procyon Updates #3
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3 years ago |
Image
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ecdcdfd123
Procyon Update
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3 years ago |