Commit History

Author SHA1 Message Date
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge 3 years ago
  Image 29ada832da added 'Trade' option back to clients 3 years ago
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) 3 years ago
  Image 905cc8b0ba Flight path support for transport maps issue #143 3 years ago
  Image fcd92434da Address Issue #142 3 years ago
  Image 60d7b7527f spawn table merchant_min_level and merchant_max_level issue #67 3 years ago
  Image 8c7da8e039 Support for expansion_flag, min and max client version for transporters table (zone and generic transport type) 3 years ago
  Image 4f1005b647 History tab inside house now functioning for Paid Upkeep 3 years ago
  Image 6933d56dd5 Forgot to blank out escrow_coins when there isn't enough to pay off full balance 3 years ago
  Image a1f8fb9ed2 Deposit tab in the house supports deposits, track deposit history and escrow balance 3 years ago
  Image a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell) 3 years ago
  Image 0dfce44b5a added /gm luadebug on/off for persisting cross zone luadebug 3 years ago
  Image 02e1939940 Update client.cpp 3 years ago
  Image 206dc6819b Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep 3 years ago
  Image 8ab1e3135c Fixed grid id in houses for objects 3 years ago
  Image 313b060328 Additional housing features (UI items panel) 3 years ago
  Image 7a21db869b Fix for 'enter house' being unavailable when switching between characters 3 years ago
  Image 9ac85ecff8 Housing functionality (outside widget door, accessing house, pay upkeep) 3 years ago
  Image b440312d72 support for examining objects/items in a house 3 years ago
  Image 4d83bb766f Prototype placement of objects/items in homes 3 years ago
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 3 years ago
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually 3 years ago
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 3 years ago
  Image d2882be847 If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn 4 years ago
  Image b86008287e Relocating the setting of spawn structs before we are adding the client to the zone listing 4 years ago
  Image 01c5cb33a0 player position update crash fix 4 years ago
  Image f812dae32a Disabled ReadyToZoneMsg if logging into zone 4 years ago
  Image 04d1ea0151 removed unnecessary setting of values in char sheet, re-added position updates on an info/vis update for spawn 4 years ago
  Image 37313e0645 Send info/vis packets individually from position (testcase) 4 years ago
  Image 2137bd3adb Latest client.cpp / exe 4 years ago