Histórico de Commits

Autor SHA1 Mensagem Data
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge há 3 anos atrás
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) há 3 anos atrás
  Image 2bc1ed4fc7 Update zoneserver.cpp há 3 anos atrás
  Image 452ce7f157 add holiday_flag to spawn and transporters table há 3 anos atrás
  Image 905cc8b0ba Flight path support for transport maps issue #143 há 3 anos atrás
  Image 8c7da8e039 Support for expansion_flag, min and max client version for transporters table (zone and generic transport type) há 3 anos atrás
  Image 313b060328 Additional housing features (UI items panel) há 4 anos atrás
  Image c53c1ac128 make sure zonesky_file has a default value of an empty string há 4 anos atrás
  Image 49db262b59 Support for custom sky (added old luclin moon back) há 4 anos atrás
  Image b3534cc556 command changes há 4 anos atrás
  Image 4d83bb766f Prototype placement of objects/items in homes há 4 anos atrás
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario há 4 anos atrás
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually há 4 anos atrás
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands há 4 anos atrás
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) há 4 anos atrás
  Image 234ac02d0e Update zoneserver.cpp há 4 anos atrás
  Image c79989f68b CPU fixes há 4 anos atrás
  Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs há 4 anos atrás
  Image 9aedae89f1 added check for loot drops table being empty há 4 anos atrás
  Image 56f4d39864 Speed/CPU improvements há 4 anos atrás
  Image 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" há 4 anos atrás
  Image cb352a6632 Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes há 4 anos atrás
  Image cbcac95674 Added Spawn Proximity code há 4 anos atrás
  Image 3f751b18f0 Fix a crash on zone startup if the EQ2Map isn't present há 4 anos atrás
  Image 8d06858971 Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts há 4 anos atrás
  Image 45d9add083 keep doing client process while waiting for map to load há 4 anos atrás
  Image ce1632941d Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class há 4 anos atrás
  Image 9574459e57 Spawn struct fixes / logging há 4 anos atrás
  Image af0ed0ea4f sync with pubtest há 4 anos atrás
  Image ac74760636 Spawn Updates (bulk packets) also need to lock the spawn list há 4 anos atrás