Commit History

Author SHA1 Message Date
  Image 5a8ffc3385 Groundspawn adhere to ground (lol) 4 years ago
  Image a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
  Image 5121519b09 grid gets set to 0 when current grid is accurate one 4 years ago
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back 4 years ago
  Image fa85a124cd If zonemap (EQ2Map) is not loaded line of sight is disabled (all will see each other even through walls) 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
  Image c724918484 Removed unused rule SpeedRatio 4 years ago
  Image f0d1fb950d Update Spawn.cpp 4 years ago
  Image 04498a2490 Player/Target Radius added to distance checks 4 years ago
  Image 927805733d Invisiblity behavior not restricted by PVP Flag check, only radius setting 4 years ago
  Image 4e940f6b7c PVP Invisibility Support 4 years ago
  Image 4c33e979a0 Additional deadlocks fixed in ProcessMovement 4 years ago
  Image 45d58b4766 Updates 4 years ago
  Image 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
  Image 548007ea96 Base 4 years ago