Image
|
c22bff197c
Fixes solidity of objects/doors/etc on classic / DoF client
|
4 years ago |
Image
|
b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
|
4 years ago |
Image
|
60d7b7527f
spawn table merchant_min_level and merchant_max_level issue #67
|
4 years ago |
Image
|
a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
|
4 years ago |
Image
|
8cde83ae9c
Fix for lifts (and boats) manipulating player position
|
4 years ago |
Image
|
1d5279a5f5
Fix for widgets (lifts) properly moving up down on the Y axis
|
4 years ago |
Image
|
313b060328
Additional housing features (UI items panel)
|
4 years ago |
Image
|
e9066397ed
avoid a crash trying to retrieve zone
|
4 years ago |
Image
|
002e913927
Fixed objects being forced to Z ground (we want objects to be able to sit on other objects)
|
4 years ago |
Image
|
b3534cc556
command changes
|
4 years ago |
Image
|
4d83bb766f
Prototype placement of objects/items in homes
|
4 years ago |
Image
|
eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
|
4 years ago |
Image
|
4bbc783c28
crash fix for RemovePrimaryEntityCommand
|
4 years ago |
Image
|
6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
|
4 years ago |
Image
|
48b973454c
Fixed the proximities changes
|
4 years ago |
Image
|
5bd0deb900
avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement)
|
4 years ago |
Image
|
07f9f741b5
Loot Chests and other specified objects will show interactive hand icon
|
4 years ago |
Image
|
42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
|
4 years ago |
Image
|
3ef309619f
AFK Visual for players now works for newer clients (1188+)
|
4 years ago |
Image
|
6b7c210fc1
resolve constant sheething of weapons in combat -- outstanding problem weapon swinging
|
4 years ago |
Image
|
c0632906b6
Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you
|
4 years ago |
Image
|
cbcac95674
Added Spawn Proximity code
|
4 years ago |
Image
|
47926d6430
Fixed an issue in combat where mobs seemed to grow/shrink unexpectedly
|
4 years ago |
Image
|
f1c2955003
Fix for chests and other spawns/widgets/objects having HP of 0 showing up as corpses
|
4 years ago |
Image
|
4686e2603a
Fixed deadlock issues with m_Update
|
4 years ago |
Image
|
2641486750
if map is loaded and the grid does not match the value set in the database, we override
|
4 years ago |
Image
|
f220766347
fix for spawn serialize crash
|
4 years ago |
Image
|
b34490f7c8
line of sight defaults to true if map isn't loaded
|
4 years ago |
Image
|
01c5cb33a0
player position update crash fix
|
4 years ago |
Image
|
3a67efbad8
Fixes constant client kick outs as zoning in, crashes, disconnects, etc.
|
4 years ago |