Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
Emagi
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a1beb6acb0
spawn access requirement can now be enforced with spawn signs to not show title and description
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2 years ago |
Emagi
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Emagi
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1e2d5f98cf
- Completed Fix #279
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2 years ago |
Emagi
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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2 years ago |
Emagi
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c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
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2 years ago |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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2 years ago |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
Image
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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2 years ago |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 years ago |
Image
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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3 years ago |
Image
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1bf4e4fdd7
fix coordinate bugs
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3 years ago |
Image
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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3 years ago |
Image
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e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
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3 years ago |
Image
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ed62ee50a1
Update Spawn.cpp
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3 years ago |
Image
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744ffb46d0
ghost map stability venture 3
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3 years ago |
Image
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fcc409dacc
ghost map day #2 -- the reckoning?
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3 years ago |
Image
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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3 years ago |
Image
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b3389a0704
Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns
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3 years ago |
Image
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9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
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3 years ago |
Image
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257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
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3 years ago |
Image
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d3fb28e579
Objects no longer have their altitude fixed so they can be put anywhere versus forced to ground
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3 years ago |
Image
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9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
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3 years ago |
Image
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b93cabc72e
Lacertae Update #4
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3 years ago |
Image
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c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
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3 years ago |
Image
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34569f0592
Lacertae Update #1
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3 years ago |
Image
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1962e7e061
Procyon Updates #4
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3 years ago |
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ecdcdfd123
Procyon Update
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3 years ago |
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1af9491eb4
Cygni Updates
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3 years ago |
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22930a7daa
heading in lua movement loop add
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3 years ago |